The Complete Guide to Game Audio
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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers


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About the Book

Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

Table of Contents:
An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over - Not hardly!.- Appendix A - The Grammy's and other awards

About the Author :
Music had always been a part of Aaron Marks' life. But it wasn't until 1995, when his overgrown hobby became On Your Mark Music Productions, that he began selling it to the world. He started with the local radio and television scene, composing jingles and scoring public service announcements. With his sights set firmly on Hollywood, he bumped into the games industry. Ever since that fated redirect, he has been cranking out music and sound effects for games. His credits include a PlayStation 2 game, five CD-ROM game projects, 56 on-line casino games, a dozen touch-screen arcade games, and numerous multimedia projects. As an occasional diversion, Aaron sidelines as a writer for Game Developer magazine, Gamasutra.com, and Music4Games.net.

Review :
Praise for the first edition: "The Complete Guide to Game Audio is informative, entertaining, easy to read and, most importantly, empowering! It gave me the faith that I could make my dream job a reality. If you're interested in this kind of career and haven't read this book, you need stop what you're doing and buy this book now!" -Nathan Madsen, composer and sound designer, Madsen Studios "If I had had this book even just 3 years ago, it probably would have saved me about 3 years of headache trying to make sense of what it means to be a "new media composer." Kudos to Marks for his candid look into the industry and the processes behind technique and creativity of new digital media." -Tim Rideout, musician/composer, Canada "Aaron is truly a game audio expert and a great teacher. This book will help anyone aspiring to get into the business." -Jack Buser, Computer and Game Initiative Engineer, Dolby Laboratories "A fountainhead of valuable insight, this book thoroughly demystifies the art of game music and sound like no other." -Jon Holland, game composer and sound designer "As a game industry audio professional I get literally dozens of emails each week from aspiring sound designers and composers, asking me about what it takes to be in this industry. Now I can just say...[Read THE COMPLETE GUIDE TO GAME AUDIO and you'll be on your way to achieving you goals!] " -Darryl S. Duncan, President & CEO, GameBeat, Inc. "Aaron Marks' experience and insight into the inner workings of the game audio world make 'The Complete Guide to Game Audio' an indispensable resource." -Greg O'Conner Read, founder and editor, Music4Games.net "Your book really is so honest - not many in the industry are willing to give out so many ideas and secrets. I learned a lot from it ." -Steven Odden, Individual Reader "It's was you and your book and your kind words that helped open this whole career change up to me, and I'll be indebted to you for, well, pretty much ever!" -Duncan Watt, Individual Reader "THANK YOU for opening my eyes to a 'Yellow Brick Road' of sorts. Your book is fresh, accurate and up-to-date. -"Until recently there were very few (if any) role models for aspiring game composers. Congratulations! You are my first role model". -Frank Heiss, Individual Reader "I am in the middle of reading it and I just wanted to thank you for writing it. It's exactly what I needed to kick my butt into gear. All the questions I had seem to be answered. I actually had tears in my eyes a couple of times". -Adam DiTroia, Individual Reader "I'm in awe at the caliber of the content!" -Dave Miner, Canada, Individual Reader "It's certainly the new bible" -Matias Puumala, Individual Reader "I can't believe that a book like this exists and you've really helped me to get my foot in the door." -Charles Rehill, Individual Reader "I would be .swimming uncertainly in this industry - were it not for your book. " -Barry Ryerson, Individual Reader "A Godsend, as it served as the first and only book I found in a vast sea of research that covered the spectrum of video game audio history, practices and techniques. Your writing style made for easy, enjoyable reading and I could fully relate to everything you said." -Graeme Coleman, Individual Reader


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Product Details
  • ISBN-13: 9781136059216
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: Focal Press
  • Language: English
  • No of Pages: 456
  • ISBN-10: 1136059210
  • Publisher Date: 12 Oct 2012
  • Binding: Digital (delivered electronically)
  • No of Pages: 456
  • Sub Title: For Composers, Musicians, Sound Designers, Game Developers


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