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Home > Computing and Information Technology > Computer programming / software engineering > Software Engineering: Principles and Practice
Software Engineering: Principles and Practice

Software Engineering: Principles and Practice


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About the Book

In-depth coverage of the latest advances in software engineering Aimed at defining inherent problems and providing appropriate solutions when constructing large software systems, the study of software engineering is an essential practice in order to create and maintain successful software development. This new edition shows you how to appreciate the issues, design trade-offs, and teamwork required for successful software development. With a special emphasis placed on the managerial aspects and human factors involved in software projects, this book reflects the changes taking place within software engineering and includes a major update on architecture and the increasingly hybrid character of software engineering. Offers comprehensive coverage of the fundamentals of software engineering as well as revised and updated text on the latest advances in the field, including agile methods, open source, and UML2 Incorporates discussion of commercial off-the-shelf products and open source Examines the impact of lightweight versus heavyweight methods, paying particular attention to agile approaches Addresses the globalization of software development and the impact of the Web This new edition is an invaluable resource for anyone involved in software development and maintenance.

Table of Contents:
Foreword xvii Preface xix 1 Introduction 1 1.1 What Is Software Engineering? 5 1.2 Phases in the Development of Software 10 1.3 Maintenance or Evolution 15 1.4 From the Trenches 17 1.5 Software Engineering Ethics 24 1.6 Quo Vadis? 27 1.7 Summary 29 1.8 Further Reading 30 Exercises 31 Part I Software Management 35 2 Introduction to Software Engineering Management 37 2.1 Planning a Software Development Project 40 2.2 Controlling a Software Development Project 43 2.3 Summary 45 Exercises 46 3 The Software Life Cycle Revisited 49 3.1 The Waterfall Model 52 3.2 Agile Methods 54 3.3 The Rational Unified Process (RUP) 68 3.4 Model-Driven Architecture 71 3.5 Intermezzo: Maintenance or Evolution72 3.6 Software Product Lines 75 3.7 Process Modeling 77 3.8 Summary 80 3.9 Further Reading 81 Exercises 82 4 Configuration Management 85 4.1 Tasks and Responsibilities 87 4.2 Configuration Management Plan 92 4.3 Summary 93 4.4 Further Reading 94 Exercises 94 5 People Management and Team Organization 97 5.1 People Management 99 5.2 Team Organization 104 5.3 Summary 112 5.4 Further Reading 113 Exercises 113 6 On Managing Software Quality 115 6.1 On Measures and Numbers 118 6.2 A Taxonomy of Quality Attributes 123 6.3 Perspectives on Quality 130 6.4 The Quality System 134 6.5 Software Quality Assurance 135 6.6 The Capability Maturity Model (CMM) 137 6.7 Getting Started 144 6.8 Summary 147 6.9 Further Reading 148 Exercises 149 7 Cost Estimation 153 7.1 Algorithmic Models 158 7.2 Guidelines for Estimating Cost 175 7.3 Distribution of Manpower over Time 179 7.4 Agile Cost Estimation 183 7.5 Summary 184 7.6 Further Reading 186 Exercises 187 8 Project Planning and Control 189 8.1 A Systems View of Project Control 190 8.2 A Taxonomy of Software Development Projects 192 8.3 Risk Management 198 8.4 Techniques for Project Planning and Control 201 8.5 Summary 207 8.6 Further Reading 208 Exercises 208 Part II The Software Life Cycle 211 9 Requirements Engineering 213 9.1 Requirements Elicitation 220 9.2 Requirements Documentation and Management 241 9.3 Requirements Specification Techniques 249 9.4 Verification and Validation 253 9.5 Summary 254 9.6 Further Reading 255 Exercises 257 10 Modeling 261 10.1 Classic Modeling Techniques 263 10.2 On Objects and Related Stuff 268 10.3 The Unified Modeling Language 274 10.4 Summary 287 10.5 Further Reading 287 Exercises 288 11 Software Architecture 289 11.1 Software Architecture and the Software Life Cycle 293 11.2 Architecture Design 294 11.3 Architectural Views 298 11.4 Architectural Styles 303 11.5 Software Architecture Assessment 317 11.6 Summary 321 11.7 Further Reading 322 Exercises 322 12 Software Design 325 12.1 Design Considerations 329 12.2 Classical Design Methods 351 12.3 Object-Oriented Analysis and Design Methods 369 12.4 How to Select a Design Method 380 12.5 Design Patterns 385 12.6 Design Documentation 389 12.7 Verification and Validation 393 12.8 Summary 393 12.9 Further Reading 398 Exercises 399 13 Software Testing 405 13.1 Test Objectives 410 13.2 Testing and the Software Life Cycle 417 13.3 Verification and Validation Planning and Documentation 422 13.4 Manual Test Techniques 425 13.5 Coverage-Based Test Techniques 430 13.6 Fault-Based Test Techniques 437 13.7 Error-Based Test Techniques 440 13.8 Comparison of Test Techniques 441 13.9 Test Stages 448 13.10 Estimating Software Reliability 450 13.11 Summary 457 13.12 Further Reading 458 Exercises 459 14 Software Maintenance 465 14.1 Maintenance Categories Revisited 468 14.2 Major Causes of Maintenance Problems 471 14.3 Reverse Engineering and Refactoring 475 14.4 Software Evolution Revisited 486 14.5 Organizational and Managerial Issues 488 14.6 Summary 501 14.7 Further Reading 502 Exercises 504 15 Software Tools 507 15.1 Toolkits 511 15.2 Language-Centered Environments 513 15.3 Integrated Environments and Work Benches 514 15.4 Process-Centered Environments 521 15.5 Summary 522 15.6 Further Reading 524 Exercises 525 Part III Advanced Topics 527 16 User Interface Design 529 16.1 Where Is the User Interface? 532 16.2 What Is the User Interface? 536 16.3 Human Factors in Human–Computer Interaction 537 16.4 The Role of Models in Human–Computer Interaction 540 16.5 The Design of Interactive Systems 549 16.6 Task Analysis 553 16.7 Specification of the User Interface Details 559 16.8 Evaluation 562 16.9 Summary 567 16.10 Further Reading 568 Exercises 569 17 Software Reusability 571 17.1 Reuse Dimensions 574 17.2 Reuse of Intermediate Products 576 17.3 Reuse and the Software Life Cycle 582 17.4 Reuse Tools and Techniques 585 17.5 Perspectives of Software Reuse 591 17.6 Non-Technical Aspects of Software Reuse 594 17.7 Summary 599 17.8 Further Reading 601 Exercises 601 18 Component-Based Software Engineering 605 18.1 Why Component-Based Software Engineering? 607 18.2 Component Models and Components 608 18.3 Component-Based Development Process and Component Life Cycle 619 18.4 Architectural Approaches in Component-Based Development 625 18.5 Summary 628 18.6 Further Reading 628 Exercises 629 19 Service Orientation 631 19.1 Services, Service Descriptions, and Service Communication 634 19.2 Service-Oriented Architecture (SOA) 639 19.3 Web Services 641 19.4 Service-Oriented Software Engineering 650 19.5 Summary 652 19.6 Further Reading 652 Exercises 653 20 Global Software Development 655 20.1 Challenges of Global System Development 657 20.2 How to Overcome Distance 664 20.3 Summary 670 20.4 Further Reading 670 Exercises 671 Bibliography 673 Index 705

About the Author :
Hans van Vliet has been Professor of Software Engineering at the VU University in Amsterdam, the Netherlands since 1987. Hans van Vliet has been Professor of Software Engineering at the VU University in Amsterdam, the Netherlands since 1987.


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Product Details
  • ISBN-13: 9781119959434
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: John Wiley & Sons Inc
  • Edition: Revised edition
  • No of Pages: 744
  • ISBN-10: 1119959438
  • Publisher Date: 18 Jan 2013
  • Binding: Digital (delivered electronically)
  • Language: English
  • Sub Title: Principles and Practice


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