Architectural Design with SketchUp
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Architectural Design with SketchUp: Component-Based Modeling, Plugins, Rendering, and Scripting

Architectural Design with SketchUp: Component-Based Modeling, Plugins, Rendering, and Scripting


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About the Book

Table of Contents:
Acknowledgments ix Chapter 1: Introduction 1 About This Book 1 3D for All 5 How Does SketchUp Fit into the Designer’s Toolbox? 6 Windows or Mac, Free or Pro? 7 How This Book Works 9 Let’s Go! 10 Chapter 2: A SketchUp Refresher 11 Let’s Get Started! 11 Interface and Program Setup 12 Adjusting Preferences 15 Working with Templates 17 Setting Units and Fonts 18 Adding Components 20 Views 20 Completed Template 21 SketchUp’s Tool Set 22 Navigating the 3D Model 22 Accurate Modeling 24 Groups and Components 29 Applying Materials 39 Other Tools 43 SketchUp Best Practices 45 Chapter 3: Using SketchUp to Inform Your Designs 48 Group- and Component-Based Modeling 48 Effective Use of Groups and Components 49 Modeling with Manufacture in Mind 54 Using Dynamic Components to Your Advantage 63 Where Does SketchUp Fit into the BIM Workflow? 71 Geo-Based Modeling 77 Chapter 4: Using Plugins Effectively 80 What Does a Plugin Do? 80 Getting Plugins 81 Installing Plugins 82 Uninstalling and Organizing Plugins 84 Plugin Overview 85 Plugins for General Modeling 86 Plugins for Architectural Modeling 99 Plugins for Digital Fabrication 103 Plugins for Data Integration and Exchange 114 Plugins for Animation and Presentation 116 Plugins for Analysis 120 Chapter 5: Rendering in SketchUp 129 Let’s Get Visual! 129 What Is Already in SketchUp? 129 Overview of Rendering Methods 135 What Is Photorealistic Rendering? 136 Rendering Techniques 141 Rendering Software 141 Set up Kerkythea and Create a Rendering 145 Setting Up Rendering Components 155 Modeling 155 Environment 160 Lighting 168 Materials 186 Objects 206 Rendering Tips 223 Making Renderings Presentable 224 Combining SketchUp Output and Rendered Output in Photoshop 225 Other Methods 227 Chapter 6: Creating Geometry Using Ruby Scripting 229 Why Computational Geometry? 229 Setting Up Your Computer 231 Installing the Ruby Code Editor Plugin 233 Other Options: More Plugins and External Editors 235 Intro to Ruby and the SketchUp API 235 How Does Ruby Work? 236 What’s in SketchUp’s Ruby API? 241 Links to Further Reading 244 Creating Geometry with Ruby 245 Lots of Boxes 246 Lots of Boxes with Color 248 Creating a Small City 250 Randomizing Extrusions 251 Using Formulas for Patterned Panels 252 Plotting Data from Text Files 254 Saving Vertices to a Text File 257 Transformations Change Things Up 258 Lots of Boxes Using Components 260 Building a Curved Wall 261 Placing Components on Faces 262 Randomizing Everything 265 Attracted to Attractors 266 Coloring Faces by Proximity 267 Scaling Objects by Proximity 269 Solar-Responsive Design 271 What Else Is Possible with This? 273 Some Pitfalls and Things to Watch Out For 274 Appendices Appendix A: SketchUp Quick Reference Cards 275 Appendix B: Ruby Class and Method Reference 280 Appendix C: SketchUp API Class and Method Reference 282 Appendix D: Creating Your Own Plugins 291 RBZ Plugin File Structure 291 Plugin Template Structure 291 Appendix E: Dynamic Component Function Reference 294 Index 297

About the Author :
ALEXANDER C. SCHREYER is a Lecturer in the Building and Construction Technology program and the Architecture + Design program at the University of Massachusetts, Amherst. He teaches AEC CAD/BIM modeling and visualization, courses in materials and methods of construction, and structural design of wood. He is currently an active member of the SketchUp beta-testing team, and owns the popular blog alexschreyer.net. ALEXANDER C. SCHREYER is a Lecturer in the Building and Construction Technology program and the Architecture + Design program at the University of Massachusetts, Amherst. He teaches AEC CAD/BIM modeling and visualization, courses in materials and methods of construction, and structural design of wood. He is currently an active member of the SketchUp beta-testing team, and owns the popular blog alexschreyer.net.

Review :
"I recommend this book without hesitation to anyone who really wants to be able to make SketchUp do everything it's capable of doing. It's clearly written, well-illustrated and comprehensive." —Aidan Chopra, SketchUp Evangelist, author of SketchUp for Dummies "I recommend this book without hesitation to anyone who really wants to be able to make SketchUp do everything it's capable of doing. It's clearly written, well-illustrated and comprehensive." —Aidan Chopra, SketchUp Evangelist, author of SketchUp for Dummies "I recommend this book without hesitation to anyone who really wants to be able to make SketchUp do everything it's capable of doing. It's clearly written, well-illustrated and comprehensive." —Aidan Chopra, SketchUp Evangelist, author of SketchUp for Dummies "I recommend this book without hesitation to anyone who really wants to be able to make SketchUp do everything it's capable of doing. It's clearly written, well-illustrated and comprehensive." —Aidan Chopra, SketchUp Evangelist, author of SketchUp for Dummies


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Product Details
  • ISBN-13: 9781118376546
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: John Wiley & Sons Inc
  • Language: English
  • Sub Title: Component-Based Modeling, Plugins, Rendering, and Scripting
  • ISBN-10: 1118376544
  • Publisher Date: 27 Mar 2013
  • Binding: Digital (delivered electronically)
  • No of Pages: 320


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