Buy Introduction to Game Programming using Processing by Daniel Cermak-Sassenrath
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else


     0     
5
4
3
2
1



Out of Stock


Notify me when this book is in stock
X
About the Book

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Table of Contents:
1. The Process of Programming 2. Hello Game World! 3. Console Output and Comments 4. Variables and Data Types 5. Iteration with the while Loop 6. Conditionals (if, if/else, if/else if) 7. Relational Expressions (e.g. <, >) and Logical Operators (e.g. &&, ||) 8. Math and Arithmetic 9. Short Cuts 10. Type Conversions (Casting and Rounding) 11. Formatting Code 12. Iteration with the for Loop 13. Arrays 14. Functions 15. Movement 16. Basic Collision Detection 17. Drawing Modes and Drawing Lines 18. Polygons and Vertex Functions 19. Colour and Transparency 20. Text and Fonts, and Loading and Saving Data 21. Real Time 22. Images 23. The Processing IDE, Technical Documentation, Debugging and Common Errors 24. Programming Rules of Thumb 25. Classes and Objects 26. Event-Driven Programming and Game Controls 27. Hardware Speed Independence for Movement 28. Sprites, Frame-Based Animation and Timed Events 29. Tiling 30. Scrolling and Split-Screen Displays 31. Movement in Curves 32. Pixel-Perfect Collision Detection 33. Vectors 34. ArrayLists 35. Recursion 36. Basic Game AI and Enemy Behaviour 37. Programming Libraries, and Using an Audio Library

About the Author :
Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002 and introductory courses to programming for design students since 2010.

Review :
"Introduction to Game Programming using Processing is a wonderful introduction to programming through the exciting world of game design. It provides a clear and friendly approach to learning fundamental programming concepts, while encouraging readers to pursue their own creativity and passion for digital creation. This guide is essential for anyone who loves games and aspires to create their own through the art of coding!" Daniel Shiffman, Associate Arts Professor, Interactive Telecommunications Program (ITP)/Interactive Media Arts (IMA), NYU.


Best Sellers


Product Details
  • ISBN-13: 9781040021835
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: CRC Press
  • Language: English
  • ISBN-10: 1040021832
  • Publisher Date: 27 Jun 2024
  • Binding: Digital (delivered electronically)
  • Sub Title: For Designers, Artists, Players, Non-Tech People and Everybody Else


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Taylor & Francis Ltd -
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    Hello, User