Buy Paper Time Machines by Maurice W. Suckling - Bookswagon
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Art, Film & Photography > The arts: general issues > Paper Time Machines: Critical Game Design and Historical Board Games
Paper Time Machines: Critical Game Design and Historical Board Games

Paper Time Machines: Critical Game Design and Historical Board Games


     0     
5
4
3
2
1



International Edition


X
About the Book

James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby

Table of Contents:
Acknowledgments. Foreword. A Note on Dates. List of Abbreviations. 1 Introduction. PART 1 Context. 2 What Is Critical Game Design? 3 What Are Historical Simulations? 4 A Brief History of Board Wargames. 5 A Briefer History of Pol-Mil Wargames or The Greatest Victory Is That Which Requires No Battle. 6 An Even Briefer History of Non-Wargame Historical Board Games or Non-Military Complex. PART 2 Design Process and Tools. 7 Overall Design Process. 8 Devising a Thesis. 9 Common Components and Major Mechanics. 10 Major Card Functions and Metaphors. 11 Board Design. 12 Development and Publication. PART 3 Designing Historical Board Wargames. 13 Historical Board Wargame Design: Reference Books and Conventions Overview. 14 Design Conventions: Units. 15 Design Conventions: Combat Resolution. 16 Design Conventions: Movement, Morale, and More. 17 Design "Unconventions". PART 4 Designing Non-Wargame Historical Board Games. 18 Case Study #1: Operation Barclay. 19 Case Study #2: Crisis: 1914. 20 Case Study #3: Peace 1905. PART 5 Selected Critical Topics. 21 Two Unsolvable Problems in Historical Board Game Design. 22 War Stories: Intersections in Storytelling and Board Wargame Design. 23 The Postcolonial Turn. 24 Paper Beats Silicon. Index.

About the Author :
Maurice W. Suckling teaches and researches games at Rensselaer Polytechnic Institute, NY. He is also a game designer. His first published game was Driver (1999) for the PlayStation, for which he wrote the script. The game won a BAFTA in the Interactive: Moving Images category. Since then, he has worked on over 50 published video games, including Borderlands: The Pre-Sequel (2014), Civilization VI (2016), and Lost Words: Beyond the Page (2020). He has also published five board games. His second published game, Chancellorsville: 1863 (2020) won the Charles S. Roberts Award for the Best American Civil War Era Board wargame in 2021.

Review :
The study of gaming is a burgeoning and exciting academic field. However, we have lacked rigorous academic examination of the foundational core of contemporary gaming -- wargaming and historical simulations. Suckling's work in Paper Time Machines finally rectifies this deficit. This book is mandatory reading for academics, and established and aspiring game designers alike. - Jason Matthews, game designer Maurice Suckling has written a highly informative book that gives sound guidance to readers who may want to add their own contributions to the practice of civilian wargaming. It is also long overdue that game studies took this sector seriously. - Brian Train, wargame designer This book gives us a unique vision of the game design process from the inside, as exposed by a creative and innovative author in full activity. I heartily recommend this very accessible text to anyone who wants to gain a good understanding of the "tools of the trade" and their practical use in recreating history in game form. - Riccardo Masini, wargame expert and YouTube vlogger For the last decade, a seemingly unlikely corner of tabletop game design has nurtured innovative new mechanics and a community of designers and players willing to take on difficult and sensitive topics. That seemingly unlikely space is wargaming. In this book, Maurice Suckling---himself a practicing wargame designer---charts the ways in which wargaming has made itself relevant beyond the battlefield, examining key games and milestones and providing readers with a toolkit for beginning to design (and play!) for themselves. - Matthew Kirschenbaum, Distinguished University Professor, University of Maryland, and Co-Editor, Zones of Control: Perspectives on Wargaming (MIT Press, 2016)


Best Sellers


Product Details
  • ISBN-13: 9781032416922
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: Routledge
  • Height: 254 mm
  • No of Pages: 330
  • Weight: 865 gr
  • ISBN-10: 1032416920
  • Publisher Date: 14 Aug 2024
  • Binding: Hardback
  • Language: English
  • Sub Title: Critical Game Design and Historical Board Games
  • Width: 178 mm


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Paper Time Machines: Critical Game Design and Historical Board Games
Taylor & Francis Ltd -
Paper Time Machines: Critical Game Design and Historical Board Games
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Paper Time Machines: Critical Game Design and Historical Board Games

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    Fresh on the Shelf


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!