To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history.
Table of Contents:
Contents
Acknowledgments
Introduction
1. Hypertext and Its Anachronisms
2. Terror and Play, or What Was Hacktivism?
3. Noise Floor: Between Tinnitus and Raw Data
4. Gaming the Glitch: Room for Error
5. Machinima and the Suspensions of Animation
Notes
Index
About the Author :
Peter Krapp is professor of film and media and visual studies at the University of California, Irvine.
Review :
"With a jam-packed intellectual bandwidth, Noise Channels reconfigures how we think about digital culture. Distortion reveals system characteristics: Peter Krapp uses this classic insight to illuminate the vibrant aesthetic and practical offspring of the computer. Marx knew it, Freud knew it, and so do Krapp’s fractious gang of characters. Rarely have the secret affinities among continental high theorists, engineering visionaries, and avant-garde artists been revealed so freshly." -John Durham Peters, University of Iowa
"Noise Channels offers an intriguing and insightful analysis of ‘creative writing’ under the conditions of networked computing. Ranging from hypertext to machinima, it argues that cultural creativity operates by embracing, rather than overcoming or eliminating, limitations (noise). Noise Channels is, beyond doubt, an important contribution to the field of new media studies." -Wendy Hui Kyong Chun, Brown University