Using Visual C++ 6
Book 1
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Book 1
Book 2
Book 3
Book 1
Book 2
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Book 1
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Using Visual C++ 6: (Simple Solutions, Essential Skills S.)

Using Visual C++ 6: (Simple Solutions, Essential Skills S.)


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About the Book

The first part of this book offers a foundation, presenting the use of Developer Studio, as well as the use of Wizards, editors and debuggers. The core language is covered, including program flow, data types, functions, classes and object-oriented programming. The book progresses into the Microsoft Foundation Classes (MFC). Specific coverage includes working with dialogues, objects, controls, document-views, file manipulation, printing, and more.

Table of Contents:
I. CREATING VISUAL C++ APPLICATIONS. 1. Designing and Creating a Visual C++ Program. Starting Visual C++. Creating a New Project. Using the AppWizard. Building and Executing the Application. Modifying the Application Interface. Saving and Closing a Project. 2. Understanding the Development Environment. Working with Developer Studio. Opening an Existing Project. The Project Workspace Window. Managing Projects. II. Dialog Boxes and Controls. 3. Creating and Designing Dialog Boxes. Creating Dialog Box Templates. Adding and Positioning Controls. Organizing Dialog Box Controls. 4. Using Button Controls. Using Pushbuttons. Using Radio Buttons. Using Check Boxes. 5. Using Text Controls. Using Static Text Controls. Using Edit Box Controls. 6. Using List Controls. Creating List Controls. Adding Items to List Type Controls. 7. Using Progress, Scrollbar, Slider, and Date Time Controls. Range-Orientated Controls. Using a Progress Control. Using a Scrollbar Control. Using a Slider Control. Using the Date Time Picker Controls. Using the Month Calendar Control. 8. Responding to Mouse Events. Handling Button Messages. Tracking Mouse Movements and Position. 9. Using ActiveX Controls. Selecting and Adding ActiveX Controls from the Component Gallery. Changing the Control Properties from the Resource Editor. Using the Control-Supplied Classes. 10. Using Dialog Boxes. Creating a Dialog Class. Using Dialog Box Data Exchange and Validation. Using Modeless Dialog Boxes. III. ELEMENTS OF AN APPLICATION. 11. Working with Images, Bitmaps, and Icons. Using the Image Editor. Using Images in Dialog Boxes. Creating Bitmap Buttons. Using Images in Controls. 12. Using Documents, Views, and Frames. Creating an SDI Application. Understanding SDI Document Templates. Using Documents and Views Together. 13. Working with Menus. Creating and Editing Menu Resources. Handling Menu Commands. Adding Context Menus. Creating and Accessing Menu Objects. 14. Working with Toolbars and Status Bars. Customizing the Standard Framework Toolbar. Adding Your Own Toolbar. Using Dialog Bars. Customizing the Status Bar. Understanding Internet Explorer-Style Rebars. IV. Drawing Graphics. 15. Understanding Drawing in Device Contexts. Introduction to Device Contexts. Using Mapping Modes. 16. Using Pens and Brushes. Creating Pens. Drawing Lines and Shapes with Pens. Creating Brushes. Drawing Filled Shapes with Brushes. 17. Using Fonts. Text-Drawing Functions. Creating Various Fonts. Selecting and Choosing Fonts. V. ADVANCED DOCUMENT AND VIEW TECHNIQUES. 18. Sizing and Scrolling Views. Handling Window Resizing. Scrolling Windows. 19. Using List, Tree, Rich Edit, and HTML Views. What are the List, Tree, and Rich Edit Views? Creating and Using a List View. Creating and Using a Tree View. Creating and Using a Rich Edit View. Creating and Using an HTML Browser View. 20. Creating Multiple Views. Understanding Multiple Views. Using Splitter Windows. Creating Multiple Views to Order. 21. Developing Multiple Document Applications. Creating a Multiple Document Interface Application. Understanding MDI Document Templates. Developing a Sample MDI Application. 22. Printing and Print Previewing. Using the Frameworks Functionality. Pagination and Orientation. Direct Printing Without the Framework. VI. EXTERNALIZING THE APPLICATION DATA. 23. Saving, Loading, and Transferring Data. Using Serialization. File Handling. Transferring Data with the Clipboard. 24. Using Databases and Record Views. Using Databases. Using Relational Databases. Generating an Application with Database Support. Creating and Using a Record View. 25. Understanding OLE and COM Programming. Component-Based Programming. OLE Automation. VII. ADVANCED TOPICS. 26. Creating ActiveX Controls. Creating an ActiveX Framework with the ActiveX Control Wizard. Implementing the Control. Creating the Properties Interface. Compiling and Registering the Control. Testing with the ActiveX Control Test Container. 27. Using the Integrated Debugger. Creating Debugging and Browse Information. Tracing and Single Stepping. Additional Debugging Tools. 28. Working with APIs and SDKs. Introduction to APIs and SDKs. Implementing Fast Sound and Video with DirectX. Creating Messages and Email Using MAPI. Using the Video and Sound Multimedia Libraries. Glossary. Index.


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Product Details
  • ISBN-13: 9780789716354
  • Publisher: Macmillan Computer Publishing (a Pearson Education company)
  • Publisher Imprint: Que
  • Height: 232 mm
  • Returnable: N
  • Weight: 1366 gr
  • ISBN-10: 0789716356
  • Publisher Date: 01 Aug 1998
  • Binding: Paperback
  • Language: English
  • Series Title: Simple Solutions, Essential Skills S.
  • Width: 187 mm


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