Teach Yourself Visually Flash MX by Ruth Maran - Bookswagon
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Home > Computing and Information Technology > Computer programming / software engineering > Web programming > Teach Yourself Visually Flash MX: (Teach Yourself Visually S.)
Teach Yourself Visually Flash MX: (Teach Yourself Visually S.)

Teach Yourself Visually Flash MX: (Teach Yourself Visually S.)


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About the Book

Uses the Visual approach to cover new features of Flash MX. "Teach Yourself Visually Flash MX" is the full-color tutorial with clear, concise, jargon-free instructions with over 500 color screenshots throughout. Jam-packed with information, this book goes beyond the basics. It covers how to create musical tracks, sound effects, dynamic animations, and innovative interfaces; using timelines, adding text effects, and creating tweens.

Table of Contents:
CHAPTER 1: Flash Basics. Introduction to Flash. Start Flash. The Flash Window. Create a New Document. Save a Document. Close a Document. Open a Document. Switch Between Documents. Display or Hide the Rulers. Display or Hide the Toolbox. Display or Hide the Timeline. Display or Hide the Property Inspector. Display or Hide the Actions Panel. Undock or Dock a Panel. Set the Properties for a Document. Getting Help. CHAPTER 2: Draw and Paint Objects. Draw Lines with the Line or Pencil Tool. Draw Lines with the Pen Tool. Draw Shapes with the Oval or Rectangle Tool. Paint with the Brush Tool. Fill Objects with the Paint Bucket Tool. Using the Eraser Tool. Create a Solid Color. Create a Gradient. Customize a Color Palette. Save and Open a Color Palette. Zoom In or Out. Using Guides. Using the Grid. CHAPTER 3: Work with Objects. Select Objects. Move and Copy Objects. Resize Objects. Delete an Object. Undo Changes. Rotate an Object. Flip an Object. Skew an Object. Align Objects. Group Objects. Change the Stacking Order of Objects. Change or Add Lines to Shapes. Copy a Filled Area or Line. Change How a Gradient Fills an Object. Reshape Lines or Objects with the Arrow Tool. Reshape Lines or Objects with the Subselection Tool. Reshape Lines or Objects with the Free Transform Tool. Soften the Edges of an Object. CHAPTER 4: Add and Work with Text. Add Text. Select Text. Bold or Italicize Text. Change the Font of Text. Change the Size of Text. Align Text. Change Letter Spacing of Text. Change the Orientation of Text. Link Text to a Web Page. Change Indentation, Line Spacing and Margins. Move, Resize or Delete a Text Box. Break Apart Text. CHAPTER 5: Using Symbols. Create a New Graphic Symbol. Convert an Object to a Graphic Symbol. Create an Instance of a Symbol. Edit a Symbol. Change the Brightness of a Symbol Instance. Change the Transparency of a Symbol Instance. Change the Color of a Symbol Instance. Break Apart a Symbol Instance. Delete a Symbol from the Library. Add a Folder to the Library. Use Symbols from Another Document. CHAPTER 6: Create and Manage Layers. Add or Delete a Layer. Select a Layer. Rename a Layer. Rearrange Layers. Lock a Layer. View a Layer as Outlines. Change Outline Color for a Layer. Hide a Layer. Distribute Objects to Layers. Add a Folder. Create a Mask Layer. Create a Guide Layer. Create a Motion Guide Layer. CHAPTER 7: Work with Imported Images. Import an Image. Break Apart a Bitmap Image. Fill an Object with a Bitmap Image. Change How a Bitmap Image Fills an Object. Convert a Bitmap Image to a Vector Image. CHAPTER 8: Create Animations. Introduction to Frames. Add a Keyframe. Add a Frame. Delete a Frame. Select a Frame. Convert a Keyframe to a Frame. Create a Frame--by--Frame Animation. Preview a Movie. Move a Keyframe. Copy a Frame. Add a Label or Comment to a Keyframe. Reverse the Order of Frames. Change the Appearance of Frames on the Timeline. Use Onion Skinning. Create a Movie Clip. Add a Movie Clip to a Movie. CHAPTER 9: Create Tweened Animations. Move an Object Using a Motion Tween. Rotate an Object Using a Motion Tween. Resize an Object Using a Motion Tween. Change the Color of an Object Using a Motion Tween. Move an Object Along a Path Using a Motion Tween. Transform an Object Using a Shape Tween. Use Shape Hints to Improve a Shape Tween. CHAPTER 10: Add and Work with Scenes. Add or Delete Scenes. Rename a Scene. Switch Between Scenes. Rearrange Scenes. Preview a Scene. CHAPTER 11: Add Buttons and Sounds. Create a Button. Add a Button to a Movie. Import a Sound. Add a Sound to a Movie. Add a Sound Effect. Start and Stop Sounds. Add Sounds to a Button. CHAPTER 12: Add Flash Actions. Stop and Play a Movie. Jump to a Specific Frame or Scene in a Movie. Link a Button to a Web Page. Load a Movie into the Current Movie. Stop Playing All Sounds. Edit an Action. Delete an Action. CHAPTER 13: Distribute Flash Movies. Optimize a Movie. Test Movie Download Performance. Publish a Movie as a Flash Movie File. Publish a Movie on a Web Page. Publish a Movie as a Projector File. Export a Movie. Preview a Published Movie. Print a Movie. Set Print Options for a Movie. CHAPTER 14: Glossary.

About the Author :
Ruth Maran is the Author and Architect of maranGraphics books. She creates the words and structure that are the basis for the books.

Review :
"...a clear and simple guide...Teach Yourself Visually is a big help...well explained, and the pictures aid greatly..." (What PC, October 2002) "...surprisingly informative...a great stepping stone into the world of Flash design..." (Practical Web Projects, August 2003)


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Product Details
  • ISBN-13: 9780764536618
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: Hungry Minds Inc,U.S.
  • Height: 229 mm
  • Returnable: N
  • Weight: 879 gr
  • ISBN-10: 0764536613
  • Publisher Date: 24 Jun 2002
  • Binding: Paperback
  • Language: English
  • Series Title: Teach Yourself Visually S.
  • Width: 204 mm


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