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Building Dynamic WAP Applications with MobileDev

Building Dynamic WAP Applications with MobileDev


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About the Book

WAP (Wireless Application Protocol) is the leading protocol enabling wireless Internet access. It is used to transmit data and multimedia content. MobileDev simplifies development and minimises the technical knowledge required to create wireless applications. Aimed at intermediate and advanced developers who need to learn the fundamentals of WAP development, this text contains commercial examples of WAP applications development, and comes with a full copy of MobileDev.

Table of Contents:
(NOTE: Each chapter concludes with a Summary and Q&A.) Introduction. I. AN INTRODUCTION TO WAP APPLICATION DEVELOPMENT. 1. The Wireless World. The Wireless Internet. In Technical Terms. WAP Protocol. Internet-Capable Phones and Other Devices. Phone Simulators. Cellular Networks. WAP Gateways. Markup Languages. Programming Languages. Unique Wireless Features. How Do WAP Applications Work? 2. WAP Design Tools. Wireless Design Tools. MobileDev for the Wireless Internet. Let's Go. Open a Project. About the Movies Demo. MobileDev's Development Environment. Application Map. Application Browser. Document Editor. Script Editor. Phone Simulator. SDK Simulators. Database Browser. Toolbars. Pop-ups. Help Is a Click Away. Online Getting Started. Running a Project. Using the Simulator. Closing the Demo. 3. Wizarding Up a WAP Application. Your First Application. Create a Project. Decks, Cards, and Links. Wizards. Create the First Deck. Save the Project. Changing the Look of the Application Map. Create the Second Deck. Run the Application. Same Application, Different Browser. II. THE BASICS OF WAP APPLICATION DESIGN. 4. Before Building. The Question of Style. The Question of Technology. Avoiding Headaches. Your Turn to Create Projects. 5. Learning About Wireless Markup Language. What Is Markup? Decks. Document Prologue. Cards. Images. Links. Browser Variables. WML Rules. For More Information. Editing Markup Code in MobileDev. 6. Wizards and Markup. What Are You Building? Create Display Deck. Default Markup. Create Input Deck for a Prompt. Create Action Link. Create Input Deck for a Selection. Relink an Unresolved Link. Add an Options Link. Run Application. The Limits of Markup. 7. Script Plus Markup-A Dynamic Application. Why Use Script? Script Plus Markup. Server Languages. Required Code. Substitution Variables. Parameters. Database Access. Try It Yourself. ASP VBScript. WMLScript. 8. Getting the Most Out of MobileDev. Multideveloper Mode. Database Browser. Deploy Project. Default Settings. Containers. III. ADVANCED TOPICS. 9. Location-Based Services. What Are Location-Based Applications? Find Me a Movie Theater. Simulating the Experience. Creating the Application Using MobileDev. 10. More Fun for WAP Fanatics. Subscriber ID. Regular Phone Calls. Animated Images Again. Optimizing for the Browser Brand. Internationalization. Optimizing for the Language. Security. Notifications. 11. Java and MobileDev. Introducing Java and Enhydra. Creating an Application: An Overview. About the CameraLand Application. Creating the MobileDev Project. Creating the Enhydra Project. Modifying the Default Enhydra Project. Compiling the Enhydra Application Running the Application. 12. The Future of the Wireless Internet. Reality and Dreams. WAP 2.0. What Else Is There? Complementing Technologies. Open Technology-It's Up to You. What Others Say. The Future of MobileDev. IV. APPENDIXES. Appendix A. Setup. Checklist. Suggested Configuration. Internet Explorer 4. Web Server. Perl. MobileDev. Ready to Go. Other Goodies. Installing the Openwave and Nokia SDKs. Installing the Java SDK and Lutris Enhydra. Installing WAPDraw. Appendix B. Glossary. Index.

About the Author :
Stéphane Hogue is an award-winning technical writer at Speedware Corporation, the company that produces MobileDev and other application development tools. In his eight years at Speedware, he has worked on manuals, course workbooks, and online help for Web and 4GL design tools as well as on business intelligence products. He has also been a featured speaker at conferences. Stéphane particularly enjoys working with and explaining cutting-edge technology. Leslie Hirst is a technical writer and manager of Technical Documentation at Speedware. She has worked on everything from white papers to workbooks, including reference manuals, quick-reference guides, getting-started tutorials, online CDs, and conference papers. Like Stéphane, Leslie is an award winner, winning more than 12 technical-writing awards in the past ten years. Leslie really likes creating databases and applications to explain complicated concepts in a simple manner. Nicolas Fortin is the Product Marketing Manager for Wireless Solutions at Speedware Corporation. In his 12 years with Speedware, Nick has been involved with many technologies, including mobile Internet concepts. As part of his achievements, he has created a WAP airline-reservation system and has been a key reference for various WAP-related endeavors, such as conferences, articles, white papers, and books, while managing MobileDev, Speedware's professional application development software specifically designed for the mobile Internet.


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Product Details
  • ISBN-13: 9780672321771
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Sams Publishing
  • Language: English
  • Spine Width: 17 mm
  • Width: 232 mm
  • ISBN-10: 0672321777
  • Publisher Date: 28 Aug 2001
  • Binding: SA
  • No of Pages: 336
  • Weight: 586 gr


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