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Home > Computing and Information Technology Books > Computer programming / software engineering > Macintosh programming > Professional iPhone Programming with MonoTouch and .NET/C#
Professional iPhone Programming with MonoTouch and .NET/C#

Professional iPhone Programming with MonoTouch and .NET/C#


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About the Book

This book provides experienced .NET and C# developers with the knowledge necessary to become proficient, successful iPhone application developers without having to learn Objective-C, Cocoa, or Xcode. With a Foreword by the MonoTouch creators, this book covers several areas including MonoTouch and MonoDevelop, screen controls, meeting the iPhone UI guidelines, and Silverlight for the iPhone. The authors, one of whom wrote Wrox’s immensely popular Wrox Blox, also delve into UI development, data controls, tables and layouts, maps and geolocation, and communication with other applications.

Table of Contents:
FOREWORD xxi INTRODUCTION xxiii CHAPTER 1: INTRODUCTION TO IPHONE DEVELOPMENT WITH MONOTOUCH FOR C# DEVELOPERS 1 Product Comparison 2 .NET Framework 2 Mono 2 MonoTouch 3 MonoDevelop 5 iPhone 5 Mobile Development 7 Apple iPhone SDK Tools 8 Tools 8 Licensing 9 Summary 9 CHAPTER 2: INTRODUCTION TO MONOTOUCH 11 Before You Begin Developing 11 The Components of MonoTouch 12 What Is Mono? 12 Namespaces and Classes of MonoTouch 13 Working with MonoDevelop 16 Using Interface Builder 19 Working with Library Controls 20 Setting Up Outlets 22 Setting Up Actions 24 Hello World with Interface Builder 25 Hello World in Code 28 Debugging 30 On the Simulator 30 On the Device 30 Understanding the Linker 31 Deploying Your Application 32 Summary 33 CHAPTER 3: PLANNING YOUR APP’S UI: EXPLORING THE SCREEN CONTROLS 35 Creating iPhone(y) UI and Application Interaction Patterns 35 Command Interfaces 36 Radio Interfaces 37 Navigation Interfaces 37 Modal Interfaces 38 Combination Interfaces 38 UILabel 39 UIButton 40 UITextField 42 UISwitch 43 UISlider 44 UIActivityIndicatorView 44 UISegmentedControl 45 UIPageControl 46 Summary 46 CHAPTER 4: DATA CONTROLS 49 Windows and Views 50 UIWindow 51 UIView 52 Data View Controls 52 UIWebView 52 UIScrollView 58 UITextView 61 UIPickerView 65 UIDatePicker 69 Controllers and Bars 71 UIViewController 72 UIToolbar 73 UITabBarController 76 UINavigationController 82 Summary 85 CHAPTER 5: WORKING WITH DATA ON THE IPHONE 87 Working with SQLite 87 Using Mono.Data.Sqlite 88 Setting Up a Database 88 Setting Up Tables 89 Using SQL Statements 90 Upgrading Strategies 92 Working with Remote Data 93 Using SOAP 94 Using REST-Based Web Services 98 Retrieving Data 99 Posting Data with POST 104 Using Web Services Responsibly 106 Summary 106 CHAPTER 6: DISPLAYING DATA USING TABLES 107 Displaying Data in a Table 109 Selecting a Cell 111 Changing the Cell Layout 113 Presenting Grouped Data 114 Adding an Index 118 Grouped Table Style 119 Customizing the Cell Layout 120 Navigating with Tables 123 Using UINavigationController 123 Implementing a Second Level of Navigation 126 Creating Static Row Content 127 Editing Table Rows 130 Adding Swipe to Delete 130 Enabling Edit “Mode” 131 Re-Ordering Cells 132 Creating an Insert Icon 133 Adding New Rows 134 Adding a Search Bar to a Table 136 Enabling the Search Bar 137 Customizing Search Appearance 140 Summary 140 CHAPTER 7: MAPPING 141 Map Basics 142 Introducing MapKit 142 Introducing CoreLocation 142 Using CoreLocation 145 Determining Device Location 145 Tracking Device Movement 150 Using MapKit 154 Showing a Map 156 Annotating the Map 158 Using the Geocoding Feature 167 Summary 172 CHAPTER 8: APPLICATION SETTINGS 173 Exploring the Info.plist 173 UIStatusBarHidden 174 UIInterfaceOrientation 175 UIRequiresPersistentWiFi 175 UIPrerenderedIcon 175 Peeking in the Settings Bundle 175 The Settings Application 176 Adding Your App to the Settings Application 176 Reading Your Settings 188 Updating Your Settings 189 Summary 189 CHAPTER 9: PROGRAMMING WITH DEVICE HARDWARE 191 Responding to Acceleration 192 Accelerometer 192 Using the XYZ Coordinate System 192 Coding with the Accelerometer 193 Using Acceleration for UI Input 194 Determining Device Orientation 196 Beginning Notification 196 Determining Static Device Orientation 196 Determining Event-Based Orientation 197 Reading the Proximity Sensor 198 Networking 199 Taking Battery Life into Account 200 Determining the Static Battery State 200 Using Battery Change Events 201 Accessing System Information 201 Mobile Development 202 Summary 202 CHAPTER 10: PROGRAMMING WITH MULTIMEDIA 203 Images 203 Displaying Images 203 Picking an Image 206 Handling a Picked Image 208 Creating an Image from the Camera 209 Editing an Image 210 Customizing the Camera 211 Saving an Image to the Photo Album 212 Video 213 Playing a Video 213 Customizing the Video Player 215 Picking a Video 218 Recording Video 219 Editing a Video 221 Saving a Video to the Saved Photo Album 222 Audio 223 Playing Audio 223 Recording Audio 225 Animation 227 Creating Basic Animation 227 Using UIView Animations 229 Summary 231 CHAPTER 11: TALKING TO OTHER APPLICATIONS 233 Integrating Apple Applications 233 Opening Up Safari 233 Opening Up E-Mail 234 Making a Telephone Call 234 Sending a Text/SMS Message 235 Opening a Location in the Maps Application 235 Opening a YouTube Video 235 Opening Up the iTunes Store and the App Store 236 Third-Party Application Integration 236 Simple Integration with Google Earth 236 Further Integration with Skype 237 Accepting Calls from Other Applications 237 Configuring Your Info.plist File 238 Implementing an OpenURL Schema 240 Integrating with the Address Book 240 ABPersonViewController 242 ABPeoplePickerNavigationController 243 ABNewPersonViewController 244 ABUnknownPersonViewController 245 Handling the Selection of Properties 247 Integrating with iPod Music Collections 248 Interfacing with Objective-C 252 MonoTouch.Foundation 252 MonoTouch.ObjCRuntime 253 Automatic Binding to Objective-C with btouch 253 Summary 257 CHAPTER 12: LOCALIZING FOR AN INTERNATIONAL AUDIENCE 259 Internationalizing an Application 261 Changing Language and Region Settings 261 Displaying Multiple Languages 263 Showing Translated Text 265 Displaying Images 269 Localizing App Icon and Name 271 Displaying “Double Byte” Characters 271 Formatting Dates, Times, Numbers and Currency 272 Managing Localized.strings in Real-World Applications 274 genstrings 274 ngenstrings 274 Summary 276 CHAPTER 13: PROGRAMMING THE IPAD 277 The iPad Device 277 What Makes an iPad Application? 279 Device Orientation Support 280 Startup Images 282 New iPad Features 284 Using UISplitViewController 284 Creating a Custom UIPopover 288 Displaying Modal Views 291 Recognizing Gestures 292 Building a Universal App 296 Summary 302 CHAPTER 14: JUST ENOUGH OBJECTIVE-C 303 How to Use This Chapter 304 A Brief Look at Objective-C and Cocoa 305 Academic Versus Pragmatic Approaches 307 Basic Syntax and Concepts 308 Initialization 309 Messages and Methods 311 Memory Management 313 Cheat Sheets 314 Terminology 314 Compiler Directives 316 Data Types 319 Summary 320 CHAPTER 15: THE APP STORE: SUBMITTING AND MARKETING YOUR APP 321 Using an Ad-Hoc Build for Presubmission Testing 321 Getting a UDID from Your Testers 322 Making Ad-Hoc Provisioning Profiles 324 Building an Ad-Hoc Version of Your App 325 Packaging Your Ad-Hoc Build 326 Prepping for Submission 329 Building a Distribution Version of Your App 329 Adding a New Configuration for Distribution 329 Changing the Signing Options for the Configuration 330 Reviewing Bundle Settings 330 Building the Project 330 Presubmission Checklist 330 Submitting via iTunes Connect 331 Promoting Your App 333 Supporting Your App Promotion 333 Key App Promotion Techniques 334 Summary 337 INDEX 339

About the Author :
Wallace B. McClure is a Microsoft MVP, ASPInsider, member of the national INETA Speaker's Bureau, and has a popular blog and podcast. Martin Bowling is a software developer and marketer working with small and medium sized businesses. Craig Dunn has worked on web technologies in corporate environments since 1993. Chris Hardy, an ASPInsider, works at a digital agency in Manchester, UK. Rory Blyth has worked in the software development industry for nearly a decade. Wallace B. McClure is a Microsoft MVP, ASPInsider, member of the national INETA Speaker's Bureau, and has a popular blog and podcast. Martin Bowling is a software developer and marketer working with small and medium sized businesses. Craig Dunn has worked on web technologies in corporate environments since 1993. Chris Hardy, an ASPInsider, works at a digital agency in Manchester, UK. Rory Blyth has worked in the software development industry for nearly a decade.


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Product Details
  • ISBN-13: 9780470908082
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: Wrox Press
  • Language: English
  • ISBN-10: 0470908084
  • Publisher Date: 15 Jun 2010
  • Binding: Digital (delivered electronically)
  • No of Pages: 360


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