Professional Flash Lite Mobile Development
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology > Computer science > Image processing > Professional Flash Lite Mobile Development
26%
Professional Flash Lite Mobile Development

Professional Flash Lite Mobile Development


     0     
5
4
3
2
1



Out of Stock


Notify me when this book is in stock
X
About the Book

Everything you need to start developing for mobile devices today Adobe Flash Lite allows you to quickly create and publish engaging mobile content for games, wallpapers, video, music, or applications. With this essential guide, you'll discover how to develop applications for Flash-enabled mobile devices using ActionScript 2.0 and the latest version of Flash Lite. Detailed walkthroughs take you from concept to completion for a variety of examples. The author provides an overview on extending Flash Lite capabilities and shows you how to distribute complete applications using the Adobe Distributable Player and Packager. Discover how Adobe Flash Lite allows you to quickly create engaging mobile content to Flash-enabled mobile devices Demonstrates every step in the development process, from concept to completion Reinforces four critical topics throughout the book: ActionScript 2.0 mobile device considerations, PureMVC framework, native device properties, and the ability to extend Flash Lite This in-depth exploration of Adobe Flash Lite is no lightweight! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Table of Contents:
INTRODUCTION xvii CHAPTER 1: FLASH IS MOBILE Mobile Devices 1 The Mobile Ecosystem 2 Participants 2 Recommended Reading 4 Engaging Experiences That Work on Small Screens 4 What Is Flash Lite? 5 Past, Present, and Future 5 The Open Screen Project 6 Multiple Devices and Platforms 7 OEMs Supporting Flash Lite Player Development 7 Types of Flash Lite Mobile Content 7 Flash Lite Architecture 8 Flash Lite Player 3.x Features 9 Summary 12 CHAPTER 2: GETTING STARTED Developing for Flash Devices 13 What You Will Need 14 Using Device Central 15 What Are Device Sets? 15 Using the Online and Local Libraries 16 Understanding Device Profiles 16 Creating Device Sets 17 Comparing Device Profile Information 18 Creating New Flash Mobile Documents 21 Creating a “Hello World” Example 23 Using the Emulator in Device Central 26 Memory and Device CPU 27 Testing on Mobile Devices 30 Devices with Flash Lite Pre-Installed 31 Remote Devices 31 Summary 31 CHAPTER 3: OBJECT-ORIENTED PROGRAMMING FOR FLASH LITE DEVELOPMENT AS2 Revisited 33 Object-Oriented Programming for Flash Lite 35 Why OOP? 35 An OOP Example for Mobile 35 Mobile Device Considerations 47 Using fscommands to Communicate with the Device 47 Using Device Capabilities 60 System.capabilities 61 Events and Event Listeners 64 Using the EventDispatcher Class 64 Keys, Buttons, and Touch Input 68 Using the Key Class 68 Using the ExtendedKey Class 71 Handling Touch Interaction 72 Summary 74 CHAPTER 4: UI COMPONENTS Sony Ericsson and Forum Nokia Component Libraries 76 Using Text 77 Using Buttons 77 UI Component States 78 Using the Component Inspector 78 Using Soft Keys 82 Using Status Bar 83 Using Title 84 Using Check Boxes 84 Using Radio Buttons 87 Using Lists 90 Creating a Single Row List 90 Using Modal Dialogues 96 Using Visual Indicators 98 The Progress Indicator 98 The Wait Indicator 100 Using Sliders 100 Using Scrollable Areas 102 Using the Scrollable Area Component 102 Using the Scrollable Text Component 103 Using Notification 104 Summary 105 CHAPTER 5: PUREMVC ACTIONSCRIPT 2.0 FRAMEWORK Design Patterns and Development Frameworks 107 Time for a Development Framework 107 Design Patterns Used in PureMVC 109 PureMVC Key Concepts Explained 111 The Facade 111 Notifications and the Observer 114 Commands and the Controller 116 Mediators and The View 119 Proxies and the Model 125 Building a PureMVC Example 126 Creating a Model for the Example app 128 Creating the Example App’s Controller 132 Exploring the View 134 Viewing the Application in Device Central 136 Summary 136 CHAPTER 6: CREATING A TV LISTINGS APPLICATION The Concept 139 TV Genius Search Engine API 140 Mandatory Search Parameters 140 Optional Search Parameters 140 Response Format for an API Call 141 Functional Requirements 142 Building the Application 142 The .fla File 143 Defining ApplicationFacade 143 Creating a Model for the TV Listings Application 144 Using XML Data 149 Creating the TV Listings Application’s Controller 158 Exploring the View 165 Viewing the Application in Device Central 174 Security Considerations: Loading Data 175 The crossdomain.xml File 176 Setting the Sandbox Type 176 Setting the Playback Security 176 Summary 177 CHAPTER 7: CREATING A MEDIA CONSOLE The Core Media Classes 179 Using NetConnection 179 Using NetStream 180 Using the Video Object 184 Using the Sound Object 185 Streaming Audio and Video 190 Streaming FLV Video 190 Streaming MP3 Audio 191 System.capabilities Revisited 192 Building the Application 192 The .fla File 192 Defining ApplicationFacade 193 Creating a Model for the Media Console 196 Creating the Media Console’s Controller 218 Exploring the View’s Mediators 224 Viewing the Application in Device Central 238 Summary 239 CHAPTER 8: CREATING AN IMAGE VIEWER CLIENT The Challenges 241 Supported Images 242 Loading Multiple Images 242 Memory Considerations 243 Handling Image Sizes 243 Components Used in the Image Viewer 243 MovieClipLoader 244 The SharedObject Class 254 Building the Application 255 The .fla File 256 Defining ApplicationFacade 256 Creating a Model for the Image Viewer 258 Exploring the View 268 Creating the Image Viewer’s Controller 275 Viewing the Application in Device Central 283 Summary 283 CHAPTER 9: CREATING A TWITTER CLIENT Exploring the Twitter API 286 Twitter Fundamentals 286 Twitter API Methods 288 The SWX Format 292 What Is SWX? 292 User Timeline 294 Building the Application 298 The .fla File 299 Defining ApplicationFacade 299 Creating a Model for the Twitter Client 300 Creating the Twitter Client’s Controller 316 Exploring the View 322 Viewing the Application in Device Central 336 Summary 336 CHAPTER 10: USING NOKIA’S S60 PLATFORM SERVICES API S60 Platform Services Overview 337 Download and Install the Library 338 How to Use the API Methods 338 Using AppManager 343 API Features 343 Using Calendar 347 API Features 347 Using Contacts 353 API Features 353 Using Landmarks 360 API Features 360 Using Location 365 API Features 365 Using Messaging 369 API Features 370 Using Media Management 378 API Features 378 Other S60 Platform Services 383 ActionScript Sensor Service API 383 ActionScript Logging Service API 384 ActionScript SystemInfo Service API 384 Summary 384 CHAPTER 11: CREATING A WEATHER CLIENT Google APIs 385 Using Google Weather API 385 Weather Conditions 388 Forecast_Information 388 Using Google Map API 390 Wireframes and Design 397 Building the Application 398 The .fla File 399 Defining ApplicationFacade 399 Creating a Model for the Weather Client 400 Creating the Weather Client’s Controller 421 Exploring the View 426 Viewing the Application in Device Central 436 Summary 437 CHAPTER 12: USING SONY ERICSSON’S PROJECT CAPUCHIN PLATFORM SERVICES API Project Capuchin Platform Services Overview 440 Project Capuchin API Services 440 How to Use the API methods 441 Using Accelerometer 441 API Features 441 Testing the API in Device Central 446 Using Bluetooth 448 API Features 448 Using Calendar 454 API Features 454 Using Contacts 457 API Features 458 Using File 461 API Features 461 Using I18n 465 API Features 465 Using Messaging 470 API Features 470 Using Persistency 471 API Features 471 Using Radio 475 API Features 475 Other Project Capuchin Services 483 Location 483 Multimedia 483 Summary 484 CHAPTER 13: PACKAGING FLASH LITE APPLICATIONS FOR DISTRIBUTION Packaging Content 485 Packaging for Different Platforms 486 Using Swf2Jar 486 Creating a .jar File 487 Creating a .sis File 489 Obtaining a Unique Identifier (UID) 489 Creating the Package (PKG) File 491 Using makesis.exe 496 Application Signing 496 Certificates 497 Untrusted Content 497 Using makekeys.sis 498 Using signsis.exe 499 Signing for Windows Mobile 500 Signing for Symbian S60 500 Signing for Java 500 Signing Programs 501 Publishing to Aggregators 501 Application Icons 501 Using mifconv.exe 502 Using epocrc.exe 503 Nokia Flash Packaging Tool 505 Introducing Ovi from Nokia 506 The Ovi Store 506 Introducing PlayNow Arena from Sony Ericsson 507 Sony Ericsson Content Submission 507 Summary 508 APPENDIX: FLASH LITE 3.X ACTIONSCRIPT 2.0 QUICK REFERENCE: FROM ARRAY TO XMLSOCKET 509 INDEX 537

About the Author :
Jermaine Anderson is a Flash Platform Developer who has developed a wide range of concept mobile applications using Flash Lite. He works for a leading entertainment and communications company, pushing the boundaries of the Adobe Flash Platform on multiple devices. Jermaine Anderson is a Flash Platform Developer who has developed a wide range of concept mobile applications using Flash Lite. He works for a leading entertainment and communications company, pushing the boundaries of the Adobe Flash Platform on multiple devices.


Best Sellers


Product Details
  • ISBN-13: 9780470904336
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: Wrox Press
  • Language: English
  • ISBN-10: 047090433X
  • Publisher Date: 08 Jul 2010
  • Binding: Digital (delivered electronically)
  • No of Pages: 576


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Professional Flash Lite Mobile Development
John Wiley & Sons Inc -
Professional Flash Lite Mobile Development
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Professional Flash Lite Mobile Development

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    Fresh on the Shelf


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!