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ActionScript 3.0 Bible: (Bible)

ActionScript 3.0 Bible: (Bible)


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About the Book

The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.

Table of Contents:
Introduction xli Part I: ActionScript 3.0 Language Basics 1 Chapter 1: Introducing ActionScript 3.0 3 Chapter 2: ActionScript 3.0 Language Basics 15 Chapter 3: Functions and Methods 39 Chapter 4: Object Oriented Programming 51 Chapter 5: Validating Your Program 103 Part II: Core ActionScript 3.0 Data Types 111 Chapter 6: Text, Strings, and Characters 113 Chapter 7: Numbers, Math, and Dates 125 Chapter 8: Arrays 145 Chapter 9: Vectors 167 Chapter 10: Objects and Dictionaries 181 Chapter 11: XML and E4X 191 Chapter 12: Regular Expressions 225 Chapter 13: Binary Data and ByteArrays 257 Part III: The Display List 271 Chapter 14: Visual Programming with the Display List 273 Chapter 15:Working in Three Dimensions 301 Chapter 16: Working with DisplayObjects in Flash Professional 321 Chapter 17: Text, Styles, and Fonts 329 Chapter 18: Advanced Text Layout 367 Chapter 19: Printing 399 Part IV: Event-Driven Programming 407 Chapter 20: Events and the Event Flow 409 Chapter 21: Interactivity with the Mouse and Keyboard 429 Chapter 22: Timers and Time-Driven Programming 461 Chapter 23: Multitouch and Accelerometer Input 473 Part V: Error Handling 489 Chapter 24: Errors and Exceptions 491 Chapter 25: Using the AVM2 Debugger 505 Chapter 26: Making Your Application Fault-Tolerant 523 Part VI: External Data 531 Chapter 27: Networking Basics and Flash Player Security 533 Chapter 28: Communicating with Remote Services 561 Chapter 29: Storing and Sending Data with SharedObject 571 Chapter 30: File Access 589 Part VII: Sound and Video 603 Chapter 31: Playing and Generating Sound 605 Chapter 32: Playing Video 625 Chapter 33: Capturing Sound and Video 643 Part VIII: Graphics Programming and Animation 655 Chapter 34: Geometric and Color Transformations 657 Chapter 35: Programming Vector Graphics 687 Chapter 36: Programming Bitmap Graphics 733 Chapter 37: Applying Filters 769 Chapter 38: Writing Shaders with Pixel Bender 803 Chapter 39: Scripting Animation 835 Chapter 40: Advanced 3D 855 Part IX: Flash in Context 877 Chapter 41: Globalization, Accessibility, and Color Correction 879 Chapter 42: Deploying Flash on the Web 897 Chapter 43: Interfacing with JavaScript 905 Chapter 44: Local Connections between Flash Applications 911 Index 921

About the Author :
Roger Braunstein created partlyhuman, inc., an independent multidisciplinary technology and design shop, in February of 2008. He has done a wide variety of projects for clients large and small as a leader, developer, and animator—and maintains a deep expertise in the Flash/Flex platform. He is an ActionScript veteran and multidisciplinary programmer, and the author of the first edition of the ActionScript 3.0 Bible.


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Product Details
  • ISBN-13: 9780470525234
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: John Wiley & Sons Inc
  • Height: 236 mm
  • No of Pages: 1008
  • Spine Width: 53 mm
  • Width: 189 mm
  • ISBN-10: 0470525231
  • Publisher Date: 28 Apr 2010
  • Binding: Paperback
  • Language: English
  • Series Title: Bible
  • Weight: 1506 gr


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