Dungeons and Dragons 4th Edition For Dummies
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Dungeons and Dragons 4th Edition For Dummies

Dungeons and Dragons 4th Edition For Dummies


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About the Book

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers

Table of Contents:
Foreward xxiii Introduction 1 Part I: D&D Crash Course 7 Chapter 1: Preparing for Adventure 9 Chapter 2: Your First Character 21 Chapter 3: Starting Out as a Fighter 31 Chapter 4: Starting Out as a Rogue 41 Chapter 5: Starting Out as a Wizard 51 Chapter 6: Starting Out as a Cleric 61 Chapter 7: Playing the Game 71 Chapter 8: Practice Session 91 Chapter 9: Finding a D&D Game to Join 99 Part II: Building a D&D Character 109 Chapter 10: Defining Your Character 111 Chapter 11: Choosing a Class 127 Chapter 12: Picking a Race 143 Chapter 13: Figuring Out Your Character’s Ability Scores 151 Chapter 14: Choosing Powers 159 Chapter 15: Selecting Feats 185 Chapter 16: Picking Skills 199 Chapter 17: Choosing Armor, Weapons, and Gear 209 Chapter 18: Advancing Your Character 223 Part III: Playing Your Best Game 229 Chapter 19: Handling Yourself in a Fight 231 Chapter 20: Making the Most of Magic 251 Chapter 21: Roleplaying and Working Together 275 Chapter 22: Character Building for Experts 291 Part IV: The Art of Dungeon Mastering 301 Chapter 23: Running the Game 303 Chapter 24: Building a Dungeon 323 Chapter 25: Keeping Your Players Happy 345 Part V: The Part of Tens 355 Chapter 26: The Ten Best Fighter Powers 357 Chapter 27: The Ten Best Rogue Powers 363 Chapter 28: The Ten Best Wizard Powers 369 Chapter 29: The Ten Best Cleric Powers 373 Chapter 30: The Ten Best Low-Level Monsters 377 Chapter 31: The Ten Best Mid-Level Monsters 383 Chapter 32: The Ten Best High-Level Monsters 389 Chapter 33: The Ten Best D&D Novels 393 Appendix A: Glossary 397 Index 411

About the Author :
Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.


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Product Details
  • ISBN-13: 9780470406397
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: For Dummies
  • Edition: Revised edition
  • No of Pages: 456
  • ISBN-10: 0470406399
  • Publisher Date: 29 Jan 2009
  • Binding: Digital (delivered electronically)
  • Language: English


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