Great Ideas in Computer Science
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Great Ideas in Computer Science: A Gentle Introduction(Great Ideas in Computer Science)

Great Ideas in Computer Science: A Gentle Introduction(Great Ideas in Computer Science)


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About the Book

Table of Contents:
Studying academic computer science - an introduction: rumours; studying computer science; special software for nonmathematical readers. Part 1 An introduction to programming - coding decision trees: good news; decision trees; getting started in programming; reading and storing data; programming decision trees; the arrow notation and its uses; summary. Part 2 Text manipulation and algorithm design: what is text manipulation? algorithms and program design for text manipulation; string and integer data types; more text manipulation; programming text-editing functions; first attempts at a loop; building the editor; building a conversation machine; Turbo Pascal; summary. Part 3 Numerical computation and a study of functions: let us calculate some numbers; simple calculations; functions; looping and a study of functions; searching for the best value; storing information in arrays; finding sums, minima, and maxima; patterns in programming; putting things in a row and a special characteristics of functions; putting the functions in a row; summary. Part 4 Top-down programming, subroutines, and a database application: let us solve a mystery; top-down programming and the database program; subroutines; subroutines with internal variables; subroutines with array parameters; subroutine communication examples; storing and printing facts for the database; representing questions and finding their answers; assembling the database program and adding comments; another application - drawing a picture with Pascal; recursion; object-oriented programming; summary. Part 5 Simulation: predicting the future; winning an auto race; avoiding the plague; observing evolution; why will it look like? summary. Part 6 Software engineering: the real world; lessons learned from large-scale programming projects; software engineering methodologies; the program life cycle; summary. Part 7 Electric circuits: how do computers work? computer organization; circuits for computing primitive functions; circuits for computing complex functions; relays; the binary number system; the circuits for adding two digits; the adder circuit; storing characters in memory; transistors and very large scale integration; summary. Part 8 Machine architecture: let us build a computer; a sample architecture - the P88 machine; programming the P88 machine; summary. Part 9 Language translation: enabling the computer to understand Pascal; syntactic production rules; attaching semantics to the rules; the semantics of Pascal; the translation of looping programs; programming languages; summary. (Part contents).

About the Author :
Alan W. Biermann is Professor of Computer Science at Duke University. He is also the author of the first two editions of Great Ideas in Computer Science (MIT Press, 1990, 1997).


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Product Details
  • ISBN-13: 9780262522236
  • Publisher: MIT Press Ltd
  • Publisher Imprint: MIT Press
  • Edition: Revised edition
  • Language: English
  • Returnable: Y
  • Spine Width: 30 mm
  • Weight: 1047 gr
  • ISBN-10: 0262522233
  • Publisher Date: 06 Mar 1997
  • Binding: Paperback
  • Height: 224 mm
  • No of Pages: 566
  • Series Title: Great Ideas in Computer Science
  • Sub Title: A Gentle Introduction
  • Width: 203 mm


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