Quick Hits for Creativity in the Classroom
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Quick Hits for Creativity in the Classroom

Quick Hits for Creativity in the Classroom


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About the Book

Quick Hits for Creativity in the Classroom introduces faculty, administrators, and staff to creative techniques that can be incorporated into the classroom at undergraduate and graduate levels. These techniques from the arts, humanities, social sciences, and sciences can enhance learning and support professional development experiences for students and faculty alike.
While faculty are experts in their disciplines, many are not formally trained in effective or evidence-based teaching practices. Quick Hits for Creativity in the Classroom brings together creative and successful approaches to teaching across disciplines to provide an exciting resource for implementing and generating teaching practices to make our classrooms welcoming and empowering spaces, whether in person or online. Editors Julie Goodspeed-Chadwick, Michael Morrone, and Deborah Elizabeth Whaley have collected nearly 50 essays to equip university and college instructors with teaching strategies, tools, materials, ideas, assignments, and more to foster engagement with as many students as possible while supporting faculty and student agency in the learning process.
Gathering a diverse array of award-winning teachers from a wide range of disciplines and academic levels, Quick Hits for Creativity in the Classroom will prove to be an invaluable resource for evidence-based effective teaching that cultivates creativity and leads to experiences that will enhance students' opportunities to demonstrate their growth and what they have learned in the classroom and beyond.



Table of Contents:

Preface: The Creative Power of Quick Hits, by James M. Lang
Introduction, by Julie Goodspeed-Chadwick, Michael C. Morrone, and Deborah Elizabeth Whaley
1. Leveraging Augmented Reality (AR) for Enhanced Student Engagement in Higher Education, by Sumreen Asim and J. D. Mendez
2. Teaching Sustainability Through Creativity in Food Studies, by Clark Barwick
3. Universal Design for Learning: Plus One Strategies for Faculty Supporting Students with Mental Health Challenges, by Kirsten Behling
4. Unsettling Social Expectations About Who Should Care: The Surviving "the Indifferents" Video Game, by Asha Leena Bhandary
5. Artistic Interventions: Combining Learning Analytics with Student Feedback to Craft Creative Action, by Kelly Blewett and Zihang Shao
6. Punk Pedagogy as Creative Reuse: DIY With Trash, by Marsha Bryant
7. Performative Punctuation: Using Kinesthetic Learning to Introduce Equity Pedagogy, Reinforce/Question Prior Knowledge, and Enhance Psychological Safety, by Dacia Charlesworth
8. Transforming Writing Workshops: The Impact of AI Technology, by Xin Chen
9. Exploring Quantum Mechanical Concepts Through a Video Game, by Dhabih V. Chulhai
10. Service-Learning Pedagogy in a Graduate Education Course: Enhancing Reciprocity Between University and Community, by Doyin Coker-Kolo
11. Sprinkling Synchronous Activities into Asynchronous Online Courses, by Janet R. Decker
12. Using Surveys as a Teaching Tool, by Scott A. Desmond
13. Active Learning and Hard Histories: Using Open Access Digital Archives to Teach Undergraduate Research Skills, by Amy E. Earhart
14. Concept-Mapping Sequence: Practicing Creative Problem Solving and Improving Student Engagement, by Emily Esola
15. Crimes and Creativity: An Immersive Project for Engaging Students, by Hilary Florian
16. Creativity Rei(g)ns: Switching from Driving the Coach to Giving Students Creative Control, by Elizabeth M. Goering
17. Creative and Equitable Approaches to Assignments in the Classroom, by Julie Goodspeed-Chadwick
18. Diversifying Multipath Learning with Jigsaw Strategies, by Edwina Helton
19. Metaphors for Learning, by Debora S. Herold
20. Creative Ways to Get Students to Read Prior to Class, by Jay R. Howard
21. Hijacking the Psychology Capstone to Deepen Student Learning and to Serve the Community, by Kathy E. Johnson
22. An Audience Activity to Foster Analysis and Creativity in the Classroom, by Michael L. Johnson II
23. Advancing Management Students' Critical Thinking and Problem-Solving Capabilities Through Design Thinking, Virtual Reality, and Generative AI, by Kevin J. Jones
24. The Cultural Sidebar Assignment, by Deborah M. Mix and Vanessa L. Rapatz
25. Using Autoethnography as a Classroom Activity: Unpacking Human Experience, by Lori L. Montalbano
26. Sharing Content Creation with Your Students: Focusing on Alignment, by Robin K. Morgan
27. Creativity Warm-Up, by Michael C. Morrone
28. Engaging Students in Experiential and Service-Learning for Environmental Stewardship, by Charmaine Mullins-Jaime
29. Leveraging Mid-Semester Surveys to Empower Student Learning, by Joe Packowski
30. AI Versus DIY: Promoting Agency and Collaboration Early in Complex Writing Projects, by George Micajah Phillips
31. The Only Question That Counts in Peer Review, by Krista Quesenberry
32. Making Memes or Role-Playing in VR: Creative Approaches to International Collaboration, by Elisa Räsänen and Johanna Lampela
33. Discovering Characters Through Role-Playing for Fiction Writing, Student Learning, and Problem Solving, by T. J. Rivard
34. Gaming Your Way to Good Language Skills, by Lee M. Roberts
35. Active Learning Pods (ALPs): Creatively Rethinking Scale and Writing Pedagogy in the Digital Era, by Miranda Yaggi Rodak
36. What's Wrong with This Team? An Active Learning Activity to Identify and Respond to Team Conflict, by Katherine C. Ryan
37. Cultivating Critical Thinking of Health Professions Students Through a HyFlex Learning Environment, by Carrie Sue Shaver and Lana Watson
38. A Productive Use for Generative Artificial Intelligence: Low-Stakes, Meaningful Writing Assignments, by Sean Sidky and John Paul M. Kanwit
39. Fostering a Practice of Engaged Reading, by Jennifer J. Smith
40. Cultivating Creative Habits, by Gabrielle Stecher
41. Enhancing Patient Care: Prioritizing Self-Care for Caregivers and Enhancing Patient Well-Being, by Courtney Stephenson
42. Are Undergraduates Increasingly Committed to Being "Community Contributors"? Student Identification with a DEIJ&B Learning Objective in an Online Class Discussion, by George W. Towers
43. "Improv"ing Teamwork: Students Training Other Students, by Dawn Wisher
Index



About the Author :

Julie Goodspeed-Chadwick is Chancellor's Professor of English, Affiliate Faculty in Women's, Gender, and Sexuality Studies, and Director of the Office of Student Research at Indiana University Columbus.Michael Morrone is Teaching Professor of Business Communication at the Kelley School of Business and the former Executive Director of FACET at Indiana University Bloomington.Deborah Elizabeth Whaley is Professor and Department Chair of African American Studies at the University of Iowa. She is an artist, curator, writer, and poet.


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Product Details
  • ISBN-13: 9780253075017
  • Publisher: Indiana University Press
  • Publisher Imprint: Indiana University Press
  • ISBN-10: 0253075017
  • Publisher Date: 07 Apr 2026


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