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Home > Computing and Information Technology > Graphical and digital media applications > Digital animation > Guide to Computer Animation: for tv, games, multimedia and web
Guide to Computer Animation: for tv, games, multimedia and web

Guide to Computer Animation: for tv, games, multimedia and web


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About the Book

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Table of Contents:
Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials; The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.

About the Author :
Marcia has over 30 years of experience as an artist, art director, animator and teacher. Her award winning productions have appeared worldwide in film festivals and on television.

Review :
'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You'll have a blast'
Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA

'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK

'A visual treat... What a great resource for people new to the world of computer animation.'
Mike Kroes at Creativecow.net


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Product Details
  • ISBN-13: 9780240516714
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: Focal Press
  • Height: 246 mm
  • No of Pages: 264
  • Returnable: N
  • Width: 189 mm
  • ISBN-10: 0240516710
  • Publisher Date: 17 Apr 2002
  • Binding: Paperback
  • Language: English
  • No of Pages: 264
  • Sub Title: for tv, games, multimedia and web


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