Spaces Mapped and Monstrous
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Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture(Film and Culture Series)

Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture(Film and Culture Series)


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About the Book

Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.

Table of Contents:
List of Illustrations Acknowledgments Introduction Part I: Contexts 1. History: The Long View of 3D Film and Theory 2. Visualization: From Perspective to Digital 3D Part II: Mapped Spaces 3. Simulation: Dematerializing and Enframing 4. Immersion: Entering the Screen 5. Surveillance: Converting Image to Space, World to Data Part III: Monstrous Spaces 6. Defamiliarization: Rethinking the Screen Plane 7. Distortion: Unfamiliar and Unconventional Space 8. Intimacy: The Boundedness of Stereoscopic Media Conclusion: Seeing in 3D Notes Bibliography Index

About the Author :
Nick Jones is a lecturer in film, television, and digital culture at the University of York. He is the author of Hollywood Action Films and Spatial Theory (2015).

Review :
This book’s highly polished arguments situate digital 3D cinema within major debates about the role of the image in contemporary society as well as related structures of power. Jones’s historical focus and interaction with significant visual culture debates situate the unique contribution this book has to offer. At once rigorously historical, inventively erudite, and highly original, Spaces Mapped and Monstrous combines digital theory, screen aesthetics, and media archaeology to persuasively argue that the digital aesthetics in 3D cinema should not be dismissed as "failed realism" or cheap gimmicks. Instead, these examples provide new spatial relations and epistemological regimes that help us better understand digital technologies more broadly. In this expansive inquiry, Nick Jones dispels the myth that 3D is simply a variant of planar cinema. For over a century, Jones contends, 3D has been vital to a shifting understanding of what images are and how we are mobilized through them. Encompassing both its experimental anamorphic facets and its complicity in the instrumentalization of the visual field, this account is a call for us to think 3D again.


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Product Details
  • ISBN-13: 9780231194235
  • Publisher: Columbia University Press
  • Publisher Imprint: Columbia University Press
  • Height: 235 mm
  • No of Pages: 304
  • Returnable: Y
  • Returnable: Y
  • Sub Title: Digital 3D Cinema and Visual Culture
  • ISBN-10: 0231194234
  • Publisher Date: 21 Apr 2020
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Returnable: Y
  • Series Title: Film and Culture Series
  • Width: 156 mm


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