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Computer Games as a Sociocultural Phenomenon: Games without Frontiers - War without Tears

Computer Games as a Sociocultural Phenomenon: Games without Frontiers - War without Tears


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About the Book

As computer games have been gaining in sociocultural importance, the academic interest in them has grown considerably in recent years. This rich anthology comprehensibly introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. Impressive in scope and execution, this book addresses key areas of research , such as game design and aesthetics, politics and ideology, morality and ethics, war and violence, or game play and cultural identities. International specialists among media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games, offer new critical perspectives, and present innovative and challenging concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

Table of Contents:
Acknowledgements Notes on Contributors Introduction; A.Jahn-Sudmann& R.Stockmann PART 1: GAME DESIGN AND AESTHETICS The Aesthetic Vocabulary of Video Games; J.Van Dreunen Can Games Get Real? A Closer Look at 'Documentary' Digital Games; I.Bogost& C.Poremba Emotional Design of Computer Games and Fiction Films; D.C.Rusch 'Applied Game Theory': Innovation, Diversity, Experimentation in Contemporary Game Design; H.Jenkins& K.Squire PART 2: SPACE AND TIME There and Back Again: Reuse, Signifiers, and Consistency in Created Game Spaces; P.Berger Another Bricolage in the Wall: Deleuze and Teenage Alienation; J.P.Cain PART 3: WAR AND VIOLENCE Programming Violence: Language and the Making of Interactive Media; C.Herbst Impotence and Agency: Computer Games as a Post-9/11 Battlefield; H.Lowood S(t)imulating War: From Early Films to Military Games; D.Rentfrow PART 4: ETHICS AND MORALITY Player in Fabula. Ethics of Interaction as Semiotic Negotiation Between Authorship and Readership; M.Maietti 'Moral Management': Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Games; C.Klimmt, H.Schmid, A.Nosper, T.Hartmann& P.Vorderer Beyond Good and Evil: The Inhuman Ethics of Redemption and Bloodlines; W.Slocombe PART 5: POLITICS AND IDEOLOGY Preconscious Apocalypse. The Failure of Capitalism in Computer Games; S.O.Cavalcanti Borders and Bodies in City of Heroes: (Re)imaging American Identity Post 9/11; N.Marshall Anti-PC Games. Exploring Articulations of the Politically Incorrect in GTA San Andreas; A.Jahn-Sudmann& R.Stockmann Strip-Shift-Impose-Recycle-Overload-Spill-Breakout-Abuse. Artists' (Mis-)Appropriations of Shooter Games; M.Engeli PART 6: COMPUTER GAME PLAY(ERS) AND CULTURAL IDENTITIES Presence-Play: The Hauntology of the Computer Game; D.Lockwood& T.Richards Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing 'Asianness'; D.Chan Teenage Girls 'Play House' - The Cyber-drama of the Sims; L.Dyson Cited Computer Games References Index

About the Author :
ANDREAS JAHN-SUDMANN lectures in Film and Digital Media at the University of Gottingen, Germany. He has published widely on such topics as Dogme 95, American independent cinema, and game culture. RALF STOCKMANN is head of the Gottinger Digitization Centre in the State and University Library, Gottingen, Germany. He has published on such topics as new media and knowledge management.

Review :
'The book is an excellent option for everyone interested in cultural criticism and/or videogames to get an overview of the subject...Almost all of the contributors have excellent insights into both the current literature, as well as the most important discussions related to their specific field of interest...' - Kulturkapellet


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Product Details
  • ISBN-13: 9780230583306
  • Publisher: Palgrave Macmillan
  • Publisher Imprint: Palgrave MacMillan
  • Height: 222 mm
  • Spine Width: 18 mm
  • Weight: 431 gr
  • ISBN-10: 023058330X
  • Publisher Date: 17 Jan 2008
  • Binding: Digital (delivered electronically)
  • Language: English
  • Sub Title: Games without Frontiers - War without Tears
  • Width: 141 mm


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