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Home > Computing and Information Technology > Graphical and digital media applications > Digital animation > 3DS Max 4 for Windows: Visual QuickStart Guide
3DS Max 4 for Windows: Visual QuickStart Guide

3DS Max 4 for Windows: Visual QuickStart Guide


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About the Book

The popular Visual QuickStart Guide format offers clear, step-by-step instructions, hundreds of screen shots, and easy-to-use visual tabs for quick referencing. 3ds max 4: Visual QuickStart Guide leads readers through the basics of MAX. Readers will start out by learning maxs interface, navigation and display tools, and will then move on to modeling and transforming objects; surface mapping; rendering; and creating full-fledged animations. This new edition offers all-new coverage of Maxs updated features, including its new interface design, additional chapters, and a four-color signature showcasing 3ds max 4 creations.

Table of Contents:
Introduction. 1. Getting Started. Installing 3ds max 4. Setting Up 3ds max 4. Accessing Technical Support. Touring the Interface. Special Controls. Managing Files. Backing Up Files. 2. Creating Objects. About Creating Objects. Creating Mesh Objects. Creating Shape Splines. Precision Aids. 3. Viewport Navigation and Display. Getting Your Bearings. Customizing Viewports. Changing Viewport Display. Navigating Viewports. 4. Object Selection and Display. Selecting Objects. Region Selection. Selecting by Name. Grouping Objects. Changing Object Display. 5. Transforms. Object Data Flow. Systems of Reference. Precision Transforms. Cloning. Advanced Transforms. 6. Modifying Objects. Using Modifiers. Geometric Modifiers. Free Form Deformation. Subdivision Modifiers. Modifiers That Affect Surface Rendering. Generating Geometry. 7. Animation. Keyframing. Working with Keys. Animation Controllers. Animation Constraints. Adding Sound. Animation Cycles. Linking Objects. Configuring Time. 8. Editing Meshes. Selecting Mesh Sub-objects. Transforming Mesh Sub-objects. Editing Mesh Objects. 9. Editing Shapes. Selecting Shape Sub-objects. Adjusting Curvature. Editing Shapes. 10. Compound Objects. Creating Boolean Objects. Lofting Objects. Editing Lofts. Morphing Objects. 11. Lights. Illuminating Scenes. Creating Lights. Attenuation and Color. Casting Shadows. Navigating Lights. Animating Lights. 12. Cameras. Viewing Scenes. Creating Cameras. Adjusting Cameras. Navigating Cameras. Animating Cameras. 13. Creating Materials. Using the Material Editor. Using Material Libraries. Creating Basic Materials. Creating Compound Materials. 14. Working with Maps. About Maps. Browsing Maps. Creating Maps. Adding Maps to Materials. Applying Mapping Coordinates to Objects. Using Environment Maps. Reflection and Refraction. Rendering. Rendering Scenes. Rendering Effects. Appendix A. Icons. Appendix B. Keyboard Shortcuts. Index.

About the Author :
Michele Matossian, MFA, is an award-winning artist with more than 10 years of college teaching experience. Her work has appeared in games, galleries, Web sites, magazine ads, and medical and scientific education CD-ROMs. The founder of Lightweaver Communications, Michele provides e-learning consulting services to corporations and education institutions. For more informaion, see www.lightweaver.com.


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Product Details
  • ISBN-13: 9780201734294
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Peachpit Press Publications
  • Height: 227 mm
  • No of Pages: 500
  • Sub Title: Visual QuickStart Guide
  • Width: 179 mm
  • ISBN-10: 020173429X
  • Publisher Date: 29 Jun 2001
  • Binding: Paperback
  • Language: English
  • Spine Width: 25 mm
  • Weight: 769 gr


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3DS Max 4 for Windows: Visual QuickStart Guide
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