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Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design


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About the Book

This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Table of Contents:
PART I: Introduction to Virtual Environments 1: Tom Furness and Woodrow Barfield: Introduction to Virtual Environments and Advanced Interface Design 2: Steve Ellis: Origins and Elements of Virtual Environments PART II: Virtual Environment Technologies Virtual Environment Modeling 3: Mark Green and Hanqui Sun: Computer Graphics Modeling for Virtual Environments 4: William Bricken and Jeff Coco: The VEOS Project Visual Displays 5: Elizabeth Davis and Larry Hodges: Human Stereopsis, Fusion, and Stereoscopic Virtual Environments 6: Dean Kocian and Lee Task: Visually Coupled Systems Hardware and Human Interface 7: Eye Tracking in Advanced Interface Design PART III: Auditory Displays 8: Michael Cohen and Elizabeth M. Wenzel: The Design of Multidimensional Sound Interfaces Haptic Displays 9: PaulBach-y-Rita and Kurt Kaczmarek: Tactile Displays 10: Blake Hannaford and Steve Venema: Kinesthetic Displays for Remote and Virtual Environments 11: Scott MacKenzie: Input Devices and Interaction Techniques for Advanced Computing PART 3: Integration of Technology 12: Woodrow Barfield, Tom Sheridan, David Zeltzer, and Mel Slater: Presence and Performance Within Virtual Environments 13: Christopher Wickens and Polly Baker: Cognitive Issues in Virtual Reality 14: Woodrow Barfield, Craig Rosenberg,and Wouter Lotens: Augmented-Reality Displays Index

Review :
"Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors' different styles, the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The book is divided into three sections: an introductory section of two chapters presents a history and overview of the field; a technology section of nine chapters contains the bulk of the material; and a final section contains two chapters relating to psychology and one relating to augemented-reality displays ... This work is a must-have reference for anyone entering the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further."--Computing Reviews "Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors' different styles, the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The book is divided into three sections: an introductory section of two chapters presents a history and overview of the field; a technology section of nine chapters contains the bulk of the material; and a final section contains two chapters relating to psychology and one relating to augemented-reality displays ... This work is a must-have reference for anyone entering the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further."--Computing Reviews


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Product Details
  • ISBN-13: 9780195075557
  • Publisher: Oxford University Press Inc
  • Publisher Imprint: Oxford University Press Inc
  • Height: 234 mm
  • No of Pages: 600
  • Spine Width: 48 mm
  • Width: 161 mm
  • ISBN-10: 0195075552
  • Publisher Date: 20 Jul 1995
  • Binding: Hardback
  • Language: English
  • Returnable: N
  • Weight: 1056 gr


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