Apple Vision Pro for Creators by John Ray - Bookswagon
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Home > Computing and Information Technology > Graphical and digital media applications > Digital video: professional > Apple Vision Pro for Creators: A Beginner's Guide to Building Immersive Experiences
Apple Vision Pro for Creators: A Beginner's Guide to Building Immersive Experiences

Apple Vision Pro for Creators: A Beginner's Guide to Building Immersive Experiences


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About the Book

For those who want to explore, imagine, and truly “Think different,” welcome to a journey of creation through the Apple Vision Pro. Apple Vision Pro for Creators: A Beginner’s Guide to Building Immersive Experiences introduces the Apple Vision Pro headset to creative enthusiasts, offering a guide to crafting experiences that leverage its unique features. Not a developer? No worries—code and concepts are introduced and explained in easy-to-understand terms. You’ll learn how to code 2D/3D applications, create immersive spaces, design procedural materials, use photogrammetry to build detailed 3D models, track user gestures, play spatial audio, and deliver your creations through the App Store or TestFlight. Cut through complexity and jargon using this guide and the accompanying exercises that make the most of Apple’s latest software.  Readers will learn to leverage cutting-edge development tools and techniques as they Learn Apple Vision Pro core concepts and AR/VR terminology Master Apple development tools and languages while building interactive projects Explore how to scale experiences from simple windows to fully immersive spaces Build interactive 3D scenes with your own objects and materials Add lighting and spatial audio effects to enhance realism Seamlessly mix the real and virtual worlds with advanced object behaviors Implement assistive technologies to bring your work to a diverse audience

Table of Contents:
CHAPTER 1 Understanding the visionOS Toolkit CHAPTER 2 From Traditional Applications to Spatial Workspaces with SwiftUI CHAPTER 3 Getting Started with Reality Composer Pro CHAPTER 4 Creating and Customizing Models and Materials CHAPTER 5 Object Interaction and Transformation CHAPTER 6 Spaces, Direct Gestures, and a Touch of Physics CHAPTER 7 Anchors and Planes CHAPTER 8 Reconstructing Reality CHAPTER 9 Lights, Sounds, and Skyboxes CHAPTER 10 Components, Systems, and the Kitchen Sink   ONLINE-ONLY CHAPTER 11 Thoughtful Design CHAPTER 12 Sharing Your Creations APPENDIX A Introducing Swift APPENDIX B Chapter Q&A APPENDIX C Rebuilding Reality Composer Object Capture Materials APPENDIX D Hands-On Activities  

About the Author :
John Ray is a lifelong Apple enthusiast and developer. He created a handwriting recognition engine at 15, published his first commercial application at 16, and continues contributing to development projects today. Over the past 25 years, John has written books on macOS, iOS, and iPadOS development, Linux, web development, networking, and computer security. He currently serves as the Senior Director of the Office of Research Information Systems at The Ohio State University. When John isn’t writing, editing, or directing he is either re-creating a marine disaster in his living room or over-engineering apps and embedded systems for home automation and device integration.


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Product Details
  • ISBN-13: 9780138360351
  • Publisher: Pearson Education (US)
  • Publisher Imprint: New Riders Publishing
  • Language: English
  • ISBN-10: 0138360359
  • Publisher Date: 25 Jul 2024
  • Binding: Digital download
  • Sub Title: A Beginner's Guide to Building Immersive Experiences


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