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Programming: Principles and Practice Using C++

Programming: Principles and Practice Using C++


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About the Book

An Introduction to Programming by the Inventor of C++

Programming: Principles and Practice Using C++, Third Edition, will help anyone who is willing to work hard learn the fundamental principles of programming and develop the practical skills needed for programming in the real world. Previous editions have been used successfully by many thousands of students. This revised and updated edition:

  • Assumes that your aim is to eventually write programs that are good enough for others to use and maintain
  • Focuses on fundamental concepts and techniques, rather than on obscure language-technical details
  • Is an introduction to programming in general, including procedural, object-oriented, and generic programming, rather than just an introduction to a programming language
  • Covers both contemporary high-level techniques and the lower-level techniques needed for efficient use of hardware
  • Will give you a solid foundation for writing useful, correct, type-safe, maintainable, and efficient code
  • Is primarily designed for people who have never programmed before, but even seasoned programmers have found previous editions useful as an introduction to more effective concepts and techniques
  • Covers a wide range of essential concepts, design and programming techniques, language features, and libraries
  • Uses contemporary C++ (C++20 and C++23)
  • Covers the design and use of both built-in types and user-defi ned types, complete with input, output, computation, and simple graphics/GUI
  • Offers an introduction to the C++ standard library containers and algorithms


Table of Contents:

  • Chapter 0: Notes to the Reader
  • Part I: The Basics
  • Chapter 1: Hello, World!
  • Chapter 2: Objects, Types, and Values
  • Chapter 3 Computation
  • Chapter 4: Errors!
  • Chapter 5: Writing a Program
  • Chapter 6: Completing a Program
  • Chapter 7: Technicalities: Functions, etc.
  • Chapter 8: Technicalities: Classes, etc.
  • Part II: Input and Output
  • Chapter 9: Input and Output Streams
  • Chapter 10: A Display Model
  • Chapter 11: Graphics Classes
  • Chapter 12: Class Design
  • Chapter 13: Graphing Functions and Data
  • Chapter 14: Graphical User Interfaces
  • Part III: Data and Algorithms
  • Chapter 15: Vector and Free Store
  • Chapter 16: Arrays, Pointers, and References
  • Chapter 17: Essential Operations
  • Chapter 18: Templates and Exceptions
  • Chapter 19: Containers and Iterators
  • Chapter 20: Maps and Sets
  • Chapter 21: Algorithms



About the Author :

Bjarne Stroustrup is the designer and original implementer of C++, as well as the author of The C++ Programming Language (4th Edition), A Tour of C++ (3rd edition), Programming: Principles and Practice Using C++ (3rd Edition), and many popular and academic publications. He is a professor of Computer Science at Columbia University in New York City. Dr. Stroustrup is a member of the US National Academy of Engineering, and an IEEE, ACM, and CHM fellow. He received the 2018 Charles Stark Draper Prize, the IEEE Computer Society's 2018 Computer Pioneer Award, and the 2017 IET Faraday Medal.


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Product Details
  • ISBN-13: 9780138308681
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Height: 231 mm
  • No of Pages: 656
  • Spine Width: 32 mm
  • Weight: 1318 gr
  • ISBN-10: 0138308683
  • Publisher Date: 09 Sep 2024
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: Principles and Practice Using C++
  • Width: 188 mm


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