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Revel Access Code for Starting Out with C++ from Control Structures Through Objects

Revel Access Code for Starting Out with C++ from Control Structures Through Objects


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About the Book

A clear and student-friendly way to teach the fundamentals of C++ . Revel ® for Starting Out with C++: From Control Structures through Objects allows students to learn essential programming concepts and practice coding in one continuous experience. More than a digital textbook, Revel delivers an engaging blend of author content, code exercises, and scored assessment. Using his hallmark accessible, step-by-step presentation, author Tony Gaddis covers control structures, functions, arrays, and pointers before objects and classes. Every chapter includes clear and easy-to-read code listings, concise and practical real-world examples, focused explanations, and an abundance of exercises. By combining Tony Gaddis’ signature, student-friendly approach to teaching programming fundamentals with a dynamic reading experience, Revel empowers students to actively participate in learning. The 10th Edition includes improvements and updates to reflect the latest modern C++ language features, including tuples, lambdas, and new syntactic constructs such as the if statement with initialization.

NOTE: Revel is a fully digital delivery of Pearson content. This ISBN is for the standalone Revel access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use Revel.



Table of Contents:

  1. Introduction to Computers and Programming
  2. Introduction to C++
  3. Expressions and Interactivity
  4. Making Decisions
  5. Loops and Files
  6. Functions
  7. Arrays and Vectors
  8. Searching and Sorting Arrays
  9. Pointers
  10. Characters, C-Strings, and More about the string Class
  11. Structured Data
  12. Advanced File Operations
  13. Introduction to Classes
  14. More about Classes
  15. Inheritance, Polymorphism, and Virtual Functions
  16. Exceptions and Templates
  17. The Standard Template Library
  18. Linked Lists
  19. Stacks and Queues
  20. Recursion
  21. Binary Trees

Appendix A: The ASCII Character Set
Appendix B: Operator Precedence and Associativity
Quick References

Online: The following appendices are available at www.pearsonhighered.com/gaddis

Appendix C: Introduction to Flowcharting
Appendix D: Using UML in Class Design
Appendix E: Namespaces
Appendix F: Passing Command Line Arguments
Appendix G: Binary Numbers and Bitwise Operations
Appendix H: STL Algorithms
Appendix I: Multi-Source File Programs
Appendix J: Stream Member Functions for Formatting
Appendix K: Unions
Appendix L: Answers to Checkpoints
Case Study 1: String Manipulation
Case Study 2: High Adventure Travel Agency–Part 1
Case Study 3: Loan Amortization
Case Study 4: Creating a String Class
Case Study 5: High Adventure Travel Agency–Part 2
Case Study 6: High Adventure Travel Agency–Part 3
Case Study 7: Intersection of Sets
Case Study 8: Sales Commission



About the Author :
About our author

Tony Gaddis is the principal author of the Starting Out With series of textbooks. Tony has 2 decades of experience teaching computer science courses, primarily at Haywood Community College. He is a highly acclaimed instructor who was previously selected as the North Carolina Community College “Teacher of the Year” and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out With series includes introductory books covering C++, JavaTM, Microsoft® Visual Basic®, Microsoft® C#®, Python®, Programming Logic and Design, Alice and App Inventor, all published by Pearson. More information about all these books can be found at www.pearsonhighered.com/gaddisbooks.


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Product Details
  • ISBN-13: 9780136679608
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Language: English
  • ISBN-10: 0136679609
  • Publisher Date: 09 Jan 2000
  • Binding: LB
  • Returnable: N


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Revel Access Code for Starting Out with C++ from Control Structures Through Objects
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