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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)


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About the Book

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Table of Contents:
P1 Game Design and Paper Prototyping 0 Introduction 1 Thinking Like a Designer 2 Game Analysis Lexicons 3 The Layered Tetrad 4 Acting Like a Designer 5 Design Goals 6 The Inscribed Layer 7 The Dynamic Layer 8 The Cultural Layer 9 Paper Prototyping and Iteration 10 Playtesting and Usability Testing 11 Math & Game Balance 12 Puzzle Design 13 Guiding the Player 14 The Digital Game Industry 15 The Agile Development Prototyping Mentality P2 Digital Prototyping 16 Thinking in Digital Systems 17 Introducing our Development Environment: Unity 18 Introducing our Language: C# 19 Your First Program: Hello World 20 Debugging 21 Variables and Components 22 Boolean Operations and Conditionals 23 Loops 24 Lists and Arrays 25 Functions and Parameters 26 Classes 27 Object-Oriented Thinking P3 Game Prototype Examples and Tutorials 28 Prototype 1: Apple Picker 29 Prototype 2: Mission Demolition 30 Prototype 3: Space SHMUP 31 Prototype 4: Prospector Solitaire 32 Prototype 5: Bartok 33 Prototype 6: Word Game 34 Prototype 7: QuickSnap 35 Prototype 8: Omega Mage P4 Appendices 36 Standard Project Setup Procedure 37 Useful Concepts Reference 38 Online References

About the Author :
Jeremy Gibson Bond is a Professor in the Media and Information department at Michigan State University, which is currently the #8 Game Design program in the world. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern Californias School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009. Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon Universitys Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival.


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Product Details
  • ISBN-13: 9780134659886
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Game Design
  • ISBN-10: 0134659880
  • Publisher Date: 17 Aug 2017
  • Binding: Digital download
  • No of Pages: 1024
  • Sub Title: From Concept to Playable Game with Unity and C#


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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)
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