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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Writing Interactive Fiction with Twine
Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine


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About the Book

If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Table of Contents:
Chapter 1 The Nuts and Bolts: Getting Started with Twine Chapter 2 Using Choice to Create Agency Chapter 3 Creating a Vivid Setting Chapter 4 Designing Puzzles Chapter 5 Building Objects with Variables Chapter 6 Stasis, Catalyst, and Climax: Understanding Story Arc Chapter 7 Exploring Interactive Fiction Genres Chapter 8 Constructing Believable Characters Chapter 9 Maintaining an Inventory Chapter 10 Achieving Proper Pacing Chapter 11 Foreshadowing Important Clues Chapter 12 Making a Role-Playing Game Chapter 13 Combat and Consequences in Role-Playing Games Chapter 14 Wiggling Words: Changing the Text Appearance Chapter 15 Story Style: Changing the Game Appearance in Harlowe Chapter 16 Adding Images in a New Format Chapter 17 Setting Up the Pre-Story, Central Story, and Post-Story Chapter 18 Developing a Strong Player Character Chapter 19 Balancing Pacing and Action Chapter 20 Keeping Players Engaged Chapter 21 Show, Don’t Tell Chapter 22 Story Style: Changing the Game Appearance in SugarCube Chapter 23 Finishing Up and Clicking Publish

About the Author :
Melissa Ford is the author of numerous works of fiction and nonfiction. She has been a huge interactive fiction fan since 1982, when her dad gave her a copy of Zork to help her become a better speller. She is the blogging and social media editor at BlogHer, a contributor at GeekDad, and the Twine mentor at her local computer club. She is also the author of the award-winning blog Stirrup Queens. She earned her MFA from University of Massachusetts–Amherst.


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Product Details
  • ISBN-13: 9780134303109
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Weight: 1 gr
  • ISBN-10: 0134303105
  • Publisher Date: 25 Apr 2016
  • Binding: Digital download
  • No of Pages: 432


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