Xcode 6 Start to Finish
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Xcode 6 Start to Finish: iOS and OS X Development(Developer's Library)

Xcode 6 Start to Finish: iOS and OS X Development(Developer's Library)


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About the Book

Use Xcode 6 to Craft Outstanding iOS and OS X Apps!   Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language.   Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface.   This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software.   Coverage includes Working with iOS-side dynamic frameworks and iOS/OS X extension modules Streamlining Model, View, and Controller development with Swift Rewriting Objective-C functions in Swift Efficiently managing layouts and view hierarchies with size classes Inspecting and fixing interface issues with the new View Debugger Displaying and configuring custom views within Interface Builder via Live Rendering Benchmarking performance within the Xcode 6 unit test framework Leveraging Xcode 6 automated tools to simplify localization Creating new extensions to inject services and UI into other applications Mastering new Swift debugging techniques Register your book at informit.com/register for access to this title’s downloadable code.

Table of Contents:
Acknowledgments xxiii About the Author xxv   Introduction 1 How This Book Is Organized 1 About Versions 4 About the Code 4 Conventions 5   Part I: First Steps 7   Chapter 1: Getting Xcode 9 Before You Begin 9 Installing Xcode 10 Removing Xcode 11 Apple Developer Programs 12 Downloading Xcode 13 Additional Downloads 14 Summary 15   Chapter 2: Kicking the Tires 17 Starting Xcode 17 Hello World 19 Getting Rid of It 24 Summary 24   Chapter 3: Simple Workflow and Passive Debugging 25 Creating the Project 25 Building 29 Running 30 Simple Debugging 32 Summary 34   Chapter 4: Active Debugging 35 A Simple Test Case 35 Going Active 35 Fixing the Problem 39 Summary 43   Chapter 5: Compilation 45 Compiling 45 Dynamic Loading 52 Xcode and Clang 52 Swift 57 Compiler Products 62 Summary 66   Chapter 6: Adding a Library Target 69 Adding a Target 69 Target Membership 71 A Dependent Target 74 Summary 77   Chapter 7: Version Control 79 Taking Control 80 The State of Your Files 82 Your First Commit 84 Working with Remote Repositories 84 Merges and Conflicts 89 The Version Editor 99 Branching 102 Summary 104   Part II: The Life Cycle of an iOS Application 105   Chapter 8: Starting an iOS Application 107 Planning the App 107 Starting a New iOS Project 110 What’s in the Project 112 Summary 114   Chapter 9: An iOS Application: Model 117 Implementing the Model 117 Managed-Object Classes 123 Preparation 128 Specializing the Core Data Classes 132 Making the Model Easier to Debug 139 Summary 139   Chapter 10: An iOS Application: Controller 141 Renaming Symbols in Objective-C 141 Renaming a Class in Swift 144 Editing the View Controller 144 Live Issues and Fix-it 148 The Real Passer Rating 149 Summary 155   Chapter 11: Building a New View 157 The Next View Controller 157 Building a View 161 The Table View 174 Outlets 175 Testing the Billboard View 183 Summary 184   Chapter 12: Auto Layout in a New View 185 Why Auto Layout? 185 The Player Billboard, Revisited 186 Factoring Layout into Subviews 188 Planning Constraints 197 Two Line Counts, Two Labels 200 Constraints for Real 202 Summary 205   Chapter 13: Adding Table Cells 207 The Game Table 207 The Game Table: First Run 211 A Custom Table Cell 214 Adding Some Graphics 217 Summary 225   Chapter 14: Adding an Editor 227 The Plan 227 Adding a Modal Scene 227 The Editor View Controllers 233 Segues 239 Summary 240   Chapter 15: Unit Testing 243 The Test Navigator 244 Testing the CSV Reader 246 Testing and the Debugger 254 Adding a Test Class 256 Asynchronous Tests 260 XCTest Assertions 261 Summary 264   Chapter 16: Measurement and Analysis 265 Speed 265 XCTest and Performance 276 Memory 277 Summary 278   Chapter 17: An iOS Extension 279 Adding the Today Target 280 Designing the Widget 281 A Shared Library in a Framework 285 The Today Extension 290 Build Dependencies 294 The Result 295 Summary 296   Chapter 18: Provisioning 297 Apple Developer Programs 297 Provisioning for iOS 299 The Capabilities Editor 306 OS X Sandboxing 308 Gatekeeper and Developer ID 311 Distribution Builds 314 Summary 318   Part III: Xcode for Mac OS X 319   Chapter 19: Starting an OS X Application 321 The Goal 321 Getting Started 322 Model 325 Wiring a Menu 330 Summary 341   Chapter 20: Bindings: Wiring an OS X Application 343 Storyboard Segues in OS X 343 Building the Document Window 345 Filling the Table— Bindings 350 The Arc of League Document Data 357 Summary 371   Chapter 21: Localization 373 How Localization Works 373 Adding a Localization 374 Something Worth Localizing 376 Localizing for French 382 Localizing System Strings 398 Summary 400   Chapter 22: Bundles and Packages 401 A Simple Package: RTFD 401 Bundles 403 Application Bundles 403 The Info.plist File 405 Info.plist Keys for Applications 406 Summary 415   Chapter 23: Property Lists 417 Property List Data Types 417 Editing Property Lists 419 Other Formats 429 Specialized Property Lists 431 Summary 432   Part IV: Xcode Tasks 433   Chapter 24: Documentation in Xcode 435 Quick Help 435 Open Quickly 437 Help 438 The Documentation Window 439 Keeping Current 444 Your Own Quick Help 446 Swift and reStructuredText 456 Summary 458   Chapter 25: The Xcode Build System 459 How Xcode Structures a Build 459 Build Variables 462 Settings Hierarchy 463 Editing Build Variables 465 Configurations 466 Configuration Files 468 Command-Line Tools 471 Custom Build Rules 474 Builds in the Report Navigator 476 A Simple Build Transcript 476 Summary 487   Chapter 26: Instruments 489 What Instruments Is 489 Running Instruments 490 The Trace Document Window 492 Tracing 500 The Instruments 504 Custom Instruments 511 The Templates 512 Summary 514   Chapter 27: Debugging 515 Scheme Options 515 Doing More with Breakpoints 518 View Hierarchy 521 The lldb Command Line 523 Tips 525 Summary 528   Chapter 28: Snippets 531 Tricks 531 Traps 541   Part V: Appendixes 547   Appendix A: Some Build Variables 549 Useful Build Variables 550 Source Trees 562   Appendix B: Resources 565 Books 565 Books about Swift 566 On the Net 567 Face to Face 570 Other Software 570   Index 579

About the Author :
Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He is now an iOS and Mac programmer for the University of Chicago’s Scholarly Technology department.


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Product Details
  • ISBN-13: 9780134052816
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Developer's Library
  • Weight: 1 gr
  • ISBN-10: 0134052811
  • Publisher Date: 14 Dec 2018
  • Binding: Digital download
  • No of Pages: 656
  • Sub Title: iOS and OS X Development


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Xcode 6 Start to Finish: iOS and OS X Development(Developer's Library)
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