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Advanced Android Application Development is the definitive guide to building robust, commercial-grade Android apps. Systematically revised and updated, this guide brings together powerful, advanced techniques for the entire app development cycle, including design, coding, testing, debugging, and distribution. With the addition of quizzes and exercises in every chapter, it is ideal for both professional and classroom use. An outstanding practical reference for the newest Android APIs, this guide provides in-depth explanations of code utilizing key API features and includes downloadable sample apps for nearly every chapter. Together, they provide a solid foundation for any modern app project.
Throughout, the authors draw on decades of in-the-trenches experience as professional mobile developers to provide tips and best practices for highly efficient development. They show you how to break through traditional app boundaries with optional features, including the Android NDK, Google Analytics and Android Wear APIs, and Google Play Game Services.
Table of Contents:
- Introduction
- Part I: Advanced Android Application Design Principles
- Chapter 1: Threading and Asynchronous Processing
- Chapter 2: Working with Services
- Chapter 3: Leveraging SQLite Application Databases
- Chapter 4: Building Android Content Providers
- Chapter 5: Broadcasting and Receiving Intents
- Chapter 6: Working with Notifications
- Part II: Advanced Android User Interface Design Principles
- Chapter 7: Designing Powerful User Interfaces
- Chapter 8: Handling Advanced User Input
- Chapter 9: Designing Accessible Applications
- Chapter 10: Development Best Practices for Tablets, TVs, and Wearables
- Part III: Leveraging Common Android APIs
- Chapter 11: Using Android Networking APIs
- Chapter 12: Using Android Web APIs
- Chapter 13: Using Android Multimedia APIs
- Chapter 14: Using Android Telephony APIs
- Chapter 15: Accessing Android’s Hardware Sensors
- Chapter 16: Using Android’s Optional Hardware APIs
- Part IV: Leveraging Google APIs
- Chapter 17: Using Location and Map APIs
- Chapter 18: Working with Google Cloud Messaging
- Chapter 19: An Overview of In-App Billing APIs for Android
- Chapter 20: Enabling Application Statistics with Google Analytics
- Chapter 21: An Overview of Google Play Game Services
- Part V: Drawing, Animations, and Graphics Programming with Android
- Chapter 22: Developing Android 2D Graphics Applications
- Chapter 23: Working with Animation
- Chapter 24: Developing Android 3D Graphics Applications
- Chapter 25: Using the Android NDK
- Part VI: Maximizing Android’s Unique Features
- Chapter 26: Extending Android Application Reach
- Chapter 27: Enabling Application Search
- Chapter 28: Managing User Accounts and Synchronizing User Data
- Part VII: Advanced Topics in Application Publication and Distribution
- Chapter 29: Internationalizing Your Applications
- Chapter 30: Protecting Applications from Software Piracy
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About the Author :
Joseph Annuzzi, Jr., is a freelance software architect, graphic artist, writer, and technical reviewer. He usually can be found mastering the Android platform; implementing cutting-edge HTML5 capabilities; leveraging various cloud technologies; speaking in different programming languages; working with diverse frameworks; integrating with various social APIs; tinkering with peer-to-peer, cryptography, and computer vision algorithms; or creating stunningly realistic 3D renders. He is always on the lookout for disruptive Internet and mobile technologies and has multiple patent applications in process. He graduated from the University of California, Davis, with a B.S. in managerial economics and a minor in computer science, and he lives where much of the action is, Silicon Valley.
Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iOS, BlackBerry, Palm Pre, BREW, and J2ME, and consulting services. With more than two decades of experience in professional software production, Lauren is a recognized authority in application architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in computer science from the University of California, Santa Cruz.
Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for Android, iOS, BREW, BlackBerry, J2ME, Palm, and Windows Mobile—some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in computer science from the University of California.