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Home > Computing and Information Technology Books > Computer programming / software engineering > Programming and scripting languages: general > iOS 7 Application Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself -- Hours)
iOS 7 Application Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself -- Hours)

iOS 7 Application Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself -- Hours)


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About the Book

Figures and code appear as they do in Xcode 5.x

Covers iOS 7, Xcode 5.x, iPhone, iPad, and More!

Additional files and updates available online

 

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iOS development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color—figures and code appear as they do in Xcode

  • Covers iOS 7 and up
  • Learn to navigate the Xcode 5.x development environment
  • Prepare your system and iDevice for efficient development
  • Get started quickly with Apple’s Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development pattern
  • Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
  • Use Auto Layout to adapt to different screen sizes, orientations, and iOS versions
  • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
  • Read and write preferences and data, and create System Settings plug-ins
  • Use the iOS media playback and recording capabilities
  • Take photos and manipulate graphics with Core Image
  • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
  • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
  • Create universal applications that run on both the iPhone and iPad
  • Write background-aware multitasking applications using the latest iOS 7 techniques
  • Trace, debug, and monitor your applications as they run


Table of Contents:

Introduction      xv
HOUR 1: Preparing Your System and iDevice for Development      1
     Welcome to the iOS Platform       1
     Becoming an iOS Developer      6
     Creating and Installing a Development Provisioning Profile      12
     Running Your First iOS App       17
     Developer Technology Overview       20
     Further Exploration       21
     Summary      21
     Q&A       21
     Workshop      22
     Activities       22
HOUR 2: Introduction to Xcode and the iOS Simulator       23
     Using Xcode      23
     Using the iOS Simulator      58
     Further Exploration       63
     Summary      64
     Q&A       65
     Workshop      65
     Activities       66
HOUR 3: Discovering Objective-C: The Language of Apple Platforms      67
     Object-Oriented Programming and Objective-C      67
     Exploring the Objective-C File Structure      72
     Objective-C Programming Basics      84
     Memory Management and Automatic Reference Counting      95
     Further Exploration       97
     Summary      97
     Q&A       98
     Workshop      99
     Activities       99
HOUR 4: Inside Cocoa Touch      101
     What Is Cocoa Touch?       101
     Exploring the iOS Technology Layers       103
     Tracing the iOS Application Life Cycle      109
     Cocoa Fundamentals      110
     Exploring the iOS Frameworks with Xcode      120
     Further Exploration      129
     Summary       129
     Q&A      129
     Workshop       130
     Activities      130
HOUR 5: Exploring Interface Builder      131
     Understanding Interface Builder      131
     Creating User Interfaces      138
     Customizing the Interface Appearance       148
     Connecting to Code      154
     Further Exploration      164
     Summary       165
     Q&A      165
     Workshop       166
     Activities      166
HOUR 6: Model-View-Controller Application Design       167
     Understanding the Model-View-Controller Design Pattern       167
     How Xcode Implements MVC      169
     Using the Single View Application Template      173
     Further Exploration      191
     Summary       192
     Q&A      192
     Workshop       192
     Activities      193
HOUR 7: Working with Text, Keyboards, and Buttons       195
     Basic User Input and Output       195
     Using Text Fields, Text Views, and Buttons      197
     Further Exploration      226
     Summary       227
     Q&A      227
     Workshop       227
     Activities      228
HOUR 8: Handling Images, Animation, Sliders, and Steppers       229
     User Input and Output      229
     Creating and Managing Image Animations, Sliders, and Steppers       231
     Further Exploration      252
     Summary       254
     Q&A      254
     Workshop       254
     Activities      255
HOUR 9: Using Advanced Interface Objects and Views      257
     User Input and Output (Continued)      257
     Using Switches, Segmented Controls, and Web Views      262
     Using Scrolling Views      279
     Further Exploration      288
     Summary       289
     Q&A      289
     Workshop       289
     Activities      290
HOUR 10: Getting the User’s Attention       291
     Alerting the User      291
     Exploring User Alert Methods      301
     Further Exploration      318
     Summary       319
     Q&A      319
     Workshop       319
     Activities      320
HOUR 11: Implementing Multiple Scenes and Popovers      321
     Introducing Multiscene Storyboards      322
     Understanding the iPad Popover       341
     Using a Modal Segue      352
     Using a Popover       364
     Further Exploration      370
     Summary       371
     Q&A      371
     Workshop       372
     Activities      372
HOUR 12: Making Choices with Toolbars and Pickers      373
     Understanding the Role of Toolbars      373
     Exploring Pickers      377
     Using the Date Picker      385
     Using a Custom Picker       401
     Further Exploration      417
     Summary       417
     Q&A      418
     Workshop       418
     Activities      419
HOUR 13: Advanced Storyboards Using Navigation and Tab Bar Controllers       421
     Advanced View Controllers      421
     Exploring Navigation Controllers      423
     Understanding Tab Bar Controllers       429
     Using a Navigation Controller       434
     Using a Tab Bar Controller      445
     Further Exploration      456
     Summary       457
     Q&A      457
     Workshop       458
     Activities      458
HOUR 14: Navigating Information Using Table Views and Split
     View Controllers      459
     Understanding Tables      459
     Exploring the Split View Controller
     (iPad Only)      468
     A Simple Table View Application      471
     Creating a Master-Detail Application      481
     Further Exploration      499
     Summary       500
     Q&A      500
     Workshop       501
     Activities      501
HOUR 15: Reading and Writing Application Data       503
     iOS Applications and Data Storage       503
     Data Storage Approaches      506
     Creating Implicit Preferences       514
     Implementing System Settings      522
     Implementing File System Storage      535
     Further Exploration      543
     Summary       543
     Q&A      544
     Workshop       544
     Activities      545
HOUR 16: Building Responsive and Backward-Compatible User Interfaces      547
     Responsive Interfaces      547
     Using Auto Layout      552
     Programmatically Defined Interfaces       575
     Swapping Views on Rotation       583
     Further Exploration      590
     Summary       590
     Q&A      591
     Workshop       591
     Activities      592
HOUR 17: Using Advanced Touches and Gestures      593
     Multitouch Gesture Recognition      593
     Adding Gesture Recognizers      594
     Using Gesture Recognizers      596
     Further Exploration      617
     Summary       617
     Q&A      617
     Workshop       618
     Activities      618
HOUR 18: Sensing Orientation and Motion       619
     Understanding Motion Hardware      619
     Accessing Orientation and Motion Data      622
     Sensing Orientation       626
     Detecting Acceleration, Tilt, and Rotation      631
     Further Exploration      643
     Summary       644
     Q&A      645
     Workshop       645
     Activities      645
HOUR 19: Working with Rich Media      647
     Exploring Rich Media      647
     The Media Playground Application      662
     Further Exploration      689
     Summary       690
     Q&A      691
     Workshop       691
     Activities      692
HOUR 20: Interacting with Other iOS Services      693
     Extending iOS Service Integration      693
     Using the Address Book, Email, Social Networking, and Maps      708
     Further Exploration      724
     Summary       725
     Q&A      725
     Workshop       726
     Activities      726
HOUR 21: Implementing Location Services      727
     Understanding Core Location      727
     Creating a Location-Aware Application      734
     Using the Magnetic Compass      744
     Further Exploration      754
     Summary       755
     Q&A      755
     Workshop       756
     Activities      756
HOUR 22: Building Background-Ready Applications      757
     Understanding iOS Backgrounding       757
     Disabling Backgrounding      763
     Handling Background Suspension      764
     Implementing Local Notifications      765
     Using Task-Specific Background Processing     768
     Completing a Long-Running Background Task      773
     Performing a Background Fetch      780
     Further Exploration      785
     Summary       786
     Q&A      786
     Workshop       786
     Activities      787
HOUR 23: Building Universal Applications      789
     Universal Application Development      789
     Creating a Universal Application (Take 1)      794
     Creating a Universal Application (Take 2)      799
     Using Multiple Targets       803
     Further Exploration      806
     Summary            806
     Q&A      807
     Workshop       807
     Activities      807
HOUR 24: Application Tracing, Monitoring, and Debugging      809
     Instant Feedback with NSLog      810
     Using the Xcode Debugger       813
     Further Exploration      828
     Summary       830
     Q&A      830
     Workshop       830
     Activities      831
Index       833



About the Author :
John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Mavericks MacBook, and Teach Yourself iOS 6 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.


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Product Details
  • ISBN-13: 9780133598582
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Sams Teach Yourself -- Hours
  • ISBN-10: 0133598586
  • Publisher Date: 06 Jan 2014
  • Binding: Digital download
  • No of Pages: 898
  • Weight: 1 gr


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