App Accomplished
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Book 1
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Book 1
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App Accomplished: Strategies for App Development Success

App Accomplished: Strategies for App Development Success


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About the Book

Build Great Apps: End-to-End Processes, Tools, and Management Tips for Doing It Right! Foreword by Kyle Richter, CEO, MartianCraft Today, successful apps are complex software projects. You can’t just knock them off in a weekend--and, worse, many common programming habits don’t work well in mobile. You need skills, processes, tools, management techniques, and best practices that are honed for mobile platforms and realities. In App Accomplished, top mobile developer Carl Brown provides all that--so you can run your entire project effectively and get the answers you need right now. Whether you’re writing your own code or contracting out, you’ll find hard-won guidance for your entire app development life cycle. Brown guides you step-by-step from planning and design through testing and updates. Through case studies drawn from his immense experience, he reveals why so many app projects fail--and how to avoid the mistakes that derailed them. When it comes to apps, a great idea isn’t enough: You have to execute. This is the first book that shows you how. Understand mobile-specific issues that lead even experienced developers astray Find developers who can do a great job with your unique app at a fair price Define the requirements you need to create accurate schedules and budgets Work with developers to get the best possible results Manage and communicate effectively to avoid cost overruns Solve problems before they get out of control Develop wireframes and prototypes that clarify the user’s core experience Choose app components, from servers to data storage Select tools for source control, testing, project tracking, and more Identify and fill crucial skills gaps Estimate the quality of the app you’re building Efficiently test and debug your app Recover from App Store rejection Leverage user feedback to help plan your next release Determine when an existing project is too far off course to fix

Table of Contents:
Foreword     xi Preface     xiii Chapter 1: What Could Possibly Go Wrong?      1 App Projects Are Not Small and Easy     1 Apps Are Not Easy to Program     5 Poor Skill Set Fit     8 If You Get a Good Developer, You Still Have to Worry     10 The Idea Is Not More Important Than the Execution     12 Unwillingness to Delegate: Micromanaging     15 Bikeshedding     16 Poorly Defined Requirements     16 Out-of-Date Requirements Documentation     18 Constantly Changing Requirements     20 Leaving the Worst for Last     20 Cost Overruns     24 That Last 10%     26 The Whack-a-Mole Problem     27 Poor Communication     29 Abdication of the Management Process     31 Wrapping Up     31 Chapter 2: The App Development Life Cycle     33 The Design Phase     34 The Development Phase     39 The Testing Phase     45 Repeating the Cycle as Needed     49 Wrapping Up     52 Chapter 3: Prototyping and Wireframing Your App     53 Focus on the Core Experience     54 Wireframe the App     58 Build an Interactive Prototype     76 Prototyping Tips and Tricks     91 Wrapping Up     95 Chapter 4: Determining Your App’s Components     97 Dealing with Devices     97 Native, Web, and Hybrid Apps     104 Dealing with Third-Party Frameworks     111 Dealing with Analytics     119 Dealing with Video and Audio     120 Dealing with Peripherals     121 Dealing with Accessibility     122 Dealing with Custom or Complex Animations     122 Dealing with Conditional Formatting     123 Dealing with Localization     124 Dealing with User Preferences      125 Dealing with Data Storage     125 Dealing with Servers     131 Dealing with Syncing     133 Dealing with Push Notifications     134 Dealing with Background Tasks     134 Wrapping Up     135 Chapter 5: Finding the Right Tools     137 Selecting Tools for Your Project Size     138 Source Control     138 Bug Tracking     144 Project and Schedule Tracking     148 The Development Environment     154 Continuous Integration     157 Beta Testing Distribution     159 Crash Reporting     160 End-User Feedback     161 Wrapping Up     162 Chapter 6: Skill Gap Analysis     163 Programming     163 Testing and Quality Assurance     168 Server Support and Troubleshooting     168 User Experience Design     169 Graphic Design     173 Sound Design and Music     176 Copywriting     178 Marketing     179 About Games     181 Wrapping Up     183 Chapter 7: Finding a Developer     185 Template App Sites     185 App Developer Matchmaker Sites     189 Local Versus Remote Developers     191 Creative Agencies     194 App Development Companies     196 Independent Developers     199 Grow Your Own Developer (Maybe Even You)      203 Wrapping Up     204 Chapter 8: Interviewing and Selecting a Developer     207 Nondisclosure Agreements     208 Setting Up an Interview     208 Previous Work     210 Gap Analysis     212 Contingency Plans     213 Estimating and Planning     214 Working Relationship     217 Wrapping Up     224 Chapter 9: Managing to Milestones     227 Never Agree to “30% Down, and I’ll Talk to You in Three Months”      227 Minimizing Risk with Frequent Milestones     228 How I Learned to Stop Grumbling and Love Milestones     229 Milestones Are Not Sprints     230 Organization, Sequencing, and Focus     232 Let Conway’s Law Be Your Guide     235 Scheduling Software: Strongly Suggested     237 Remember That Estimates Are Only Estimates     239 Renovation Versus New Construction     243 Estimates and Entomology     245 Plan Reevaluation and Project Feedback Loops     246 Wrapping Up     246 Chapter 10: Understanding What You’re Getting     249 Living Within Your Means     250 The Ticking Clock     251 Justifying Effort for Your Project Size     253 Get the Code, Even if There’s Nothing to See in the UI     253 Comments in Source Control     254 Comments in Code     256 Build and Run the App Yourself     258 Third-Party Libraries     260 Source Code Project Organization     261 Automated Test Coverage     262 Detecting Plagiarism     262 Compiler Warnings     264 Duplicated Code     264 Commented Out Code     265 Magic Numbers     265 Huge Combinatorial Complexity     266 Useless, Ambiguous, or Confusing Naming     266 The “UI Thread” or “Main Thread”      267 Wrapping Up     267 Chapter 11: Pulling the Plug Early     269 So You Missed a Milestone     270 Stop the Presses! Figure Out Where You Are     270 Discussing Failure     271 Milestone Hit but Bugs Abound     272 If Your Developer Is Proactive     274 If Your Developer Isn’t Honest     275 If It Might Have Been Your Fault     275 Evaluating the Recovery Plan     277 How Far Gone Are You?      282 Trying to Salvage a Project     283 Fair Compensation     284 Transitioning to a New Developer     284 Wrapping Up     285 Chapter 12: Communicating Using Bugs     287 Vocabulary     287 Bug Trackers as Communication Tools     288 One Bug per Bug Report, Please     290 Anatomy of a Bug Report     291 Feature Request Versus Bug Fix     292 Placeholder Issues     294 Bug Trackers as Business Continuity     295 Bug Trackers Versus Code Comments     295 Writing Useful Bug Reports     296 Attaching Files to Bugs     298 Data-Specific Bugs     299 Reproduction: There’s the Rub     299 Bug States     300 Reopening Bugs Versus Creating New Ones     301 Splitting Bugs     303 Two Bugs, One Cause     303 Saving for Posterity     304 Wrapping Up     304 Chapter 13: Testing     305 Types of Testing     305 Failures of Imagination     306 Your Testing Schedule     308 Approaching Deadlines     311 Your Testing Team     311 Getting and Incorporating Feedback     319 Wrapping Up     327 Chapter 14: Submission and Beyond     329 Getting Your Marketing Material Together     330 Reviewer Instructions     331 Last-Minute Plea for Sanity     333 Pushing the Button     334 Dealing with Rejection     335 Resubmission     340 Launch     340 Getting Feedback     340 The Next Release     342 The Red Queen’s Race     343 Wrapping Up     343 Index     345

About the Author :
Carl Brown (@CarlBrwn) started writing software for client companies while working at EDS in 1993. He became enamored of developing for mobile connected devices in 2005, starting with the Palm VII and moving on to Windows CE. Since 2008, he’s been focused primarily on the iOS app market (with some Android thrown in). He’s worked on dozens of apps, starting with the Calorie Tracker for LIVESTRONG.com. He’s also been brought in to rescue a number of troubled or failing app projects, with varied success. He’s a frequent speaker at the annual 360|iDev iOS developer conference and a speaker and organizer with CocoaCoder.org, the largest Mac and iOS developer meet-up group in Austin, Texas, where he lives with his wife and daughter.


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Product Details
  • ISBN-13: 9780133563788
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Sub Title: Strategies for App Development Success
  • ISBN-10: 0133563782
  • Publisher Date: 30 Jun 2014
  • Binding: Digital download
  • No of Pages: 384
  • Weight: 1 gr


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