The Go Programming Language Phrasebook
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Go Programming Language Phrasebook, The: (Developer's Library)

Go Programming Language Phrasebook, The: (Developer's Library)


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About the Book

The Go Programming Language Phrasebook Essential Go code and idioms for all facets of the development process    This guide gives you the code “phrases” you need to quickly and effectively complete a wide variety of projects with Go, today’s most exciting new programming language.   Tested, easy-to-adapt code examples illuminate every step of Go development, helping you write highly scalable, concurrent software. You’ll master Go-specific idioms for working with strings, collections, arrays, error handling, goroutines, slices, maps, channels, numbers, dates, times, files, networking, web apps, the runtime, and more.   Concise and Accessible Easy to carry and easy to use: Ditch all those bulky books for one portable pocket guide   Flexible and Functional Packed with more than 100 customizable code snippets: Quickly create solid Go code to solve just about any problem   Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Table of Contents:
1 Introducing Go     1 Go and C     1 Why Go?     4 Goroutines and Channels     7 Selecting a Compiler     10 Creating a Simple Go Program     13 The Go Type System     14 Understanding the Memory Model     16 2 A Go Primer     21 The Structure of a Go Source File     23 Declaring Variables     26 Declaring Functions     29 Looping in Go     32 Creating Enumerations     35 Declaring Structures     37 Defining Methods     39 Implementing Interfaces     42 Casting Types     47 3 Numbers     51 Converting Between Strings and Numbers     52 Using Large Integers     54 Converting Between Numbers and Pointers    56 4 Common Go Patterns     61 Zero Initialization     62 Generic Data Structures     67 Specialized Generic Data Structures     69 Implementation Hiding    72 Type Embedding     75 5 Arrays and Slices     79 Creating Arrays     81 Slicing Arrays    83 Resizing Slices    85 Truncating Slices    87 Iterating Over Arrays    88 6 Manipulating Strings     91 Comparing Strings     92 Processing a String One Character at a Time     94 Processing a Partial String    96 Splitting and Trimming Strings     98 Copying Strings     102 Creating Strings from Patterns     102 Matching Patterns in Strings     104 7 Working with Collections     107 Creating a Map     108 Storing Unordered Groups of Objects     111 Using Lists     112 Defining New Collections     114 8 Handling Errors     117 Deferring Cleanup    118 Panicking and Recovering     121 Returning Error Values     125 Error Delegates    127 9 Goroutines    131 Creating Goroutines     131 Synchronizing Goroutines     134 Waiting for a Condition     137 Performing Thread-Safe Initialization     140 Performing Actions in the Background    142 Communicating Via Channels     144 Using Multiple Channels     148 10 Concurrency Design Patterns    151 Timing Out Connections    152 Aliased xor Mutable     154 Share Memory by Communicating     156 Transactions by Sharing Channels     159 Concurrent Objects     162 Implementing Futures in Go     164 Coalescing Events     166 Map Reduce, Go Style     168 11 Dates and Times     175 Finding the Current Date     176 Converting Dates for Display     177 Parsing Dates from Strings     179 Calculating Elapsed Time     180 Receiving Timer Events     181 12 Accessing Files and the Environment    183 Manipulating Paths     184 Reading a File     186 Reading One Line at a Time     188 Determining if a File or Directory Exists     190 Checking Environment Variables    192 13 Network Access     195 Connecting to Servers     196 Distributing Go     199 Serving Objects     204 Calling Remote Procedures     206 14 Web Applications    207 Integrating with a Web Server     208 Connecting to Web Servers     211 Parsing HTML     213 Generating HTML     216 15 Interacting with the Go Runtime     219 Finding the Type of a Variable     220 Finalizing Structures     223 Copying Arbitrary Types     226 Constructing Function Calls     228 Calling C Functions     230 16 Distributing Go Code     233 Installing Third-Party Packages     234 Creating Packages     236 Documenting Your Code     240 Staying Up to Date     241 17 Debugging Go     243 Using a Debugger     243 Misunderstanding Memory Ordering     247 Spotting Concurrency Bugs     249 Restricting Behavior    252 Building Unit Tests     257 Index     259

About the Author :
David Chisnall is author of Objective-C Phrasebook, Second Edition. He is an active contributor to the GNUstep project and cofounded the Étoilé project to build a desktop environment atop GNUstep. Chisnall has written several articles for informIT.com including a three-part series on Go for Objective-C Programmers.


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Product Details
  • ISBN-13: 9780132918992
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Developer's Library
  • ISBN-10: 0132918994
  • Publisher Date: 12 Apr 2012
  • Binding: Digital download
  • No of Pages: 288
  • Weight: 1 gr


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Go Programming Language Phrasebook, The: (Developer's Library)
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