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Home > Computing and Information Technology Books > Computer programming / software engineering > Macintosh programming > Cocoa Programming for Mac OS X
Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X


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About the Book

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. 

“Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.”

—Bob Rudis, the Apple Blog

 

“I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.”

—Bob McCune, bobmccune.com 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first.

 

Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development.



Table of Contents:

Preface xix

Acknowledgments xxi

 

Chapter 1: Cocoa: What Is It? 1

A Little History 1

Tools 3

Language 4

Objects, Classes, Methods, and Messages 5

Frameworks 6

How to Read This Book 7

Typographical Conventions 7

Common Mistakes 8

How to Learn 8

 

Chapter 2: Let’s Get Started 11

In Xcode 11

In Interface Builder 15

A Look at Objective-C 25

Documentation 31

What Have You Done? 31

Chronology of an Application 32

 

Chapter 3: Objective-C 35

Creating and Using Instances 35

Using Existing Classes 37

Creating Your Own Classes 48

The Debugger 58

What Have You Done? 63

Meet the Static Analyzer 63

For the More Curious: How Does Messaging Work? 65

Challenge 66

 

Chapter 4: Memory Management 67

Living with Manual Reference Counting 69

Accessor Methods 77

Living with ARC 80

 

Chapter 5: Target/Action 83

Some Commonly Used Subclasses of NSControl 85

Start the SpeakLine Example 89

Lay Out the XIB File 90

Implementing the SpeakLineAppDelegate Class 94

For the More Curious: Setting the Target Programmatically 96

Challenge 96

Debugging Hints 98

 

Chapter 6: Helper Objects 99

Delegates 100

The NSTableView and Its dataSource 104

Lay Out the User Interface 107

Make Connections 109

Edit SpeakLineAppDelegate.m 110

For the More Curious: How Delegates Work 113

Challenge: Make a Delegate 114

Challenge: Make a Data Source 114

 

Chapter 7: Key-Value Coding and Key-Value Observing 117

Key-Value Coding 117

Bindings 119

Key-Value Observing 120

Making Keys Observable 121

Properties 124

For the More Curious: Key Paths 126

For the More Curious: Key-Value Observing 127

 

Chapter 8: NSArrayController 129

Starting the RaiseMan Application 130

Key-Value Coding and nil 139

Add Sorting 140

For the More Curious: Sorting without NSArrayController 141

Challenge 1 142

Challenge 2 142

 

Chapter 9: NSUndoManager 145

NSInvocation 145

How the NSUndoManager Works 146

Adding Undo to RaiseMan 148

Key-Value Observing 152

Undo for Edits 153

Begin Editing on Insert 156

For the More Curious: Windows and the Undo Manager 158

 

Chapter 10: Archiving 159

NSCoder and NSCoding 160

The Document Architecture 163

Saving and NSKeyedArchiver 167

Loading and NSKeyedUnarchiver 168

Setting the Extension and Icon for the File Type 170

For the More Curious: Preventing Infinite Loops 172

For the More Curious: Creating a Protocol 173

For the More Curious: Automatic Document Saving 174

For the More Curious: Document-Based Applications without Undo 175

Universal Type Identifiers 175

 

Chapter 11: Basic Core Data 177

NSManagedObjectModel 177

Interface 179

For the More Curious: View-Based versus Cell-Based Table Views 191

Challenge 191

 

Chapter 12: NIB Files and NSWindowController 193

NSPanel 193

Adding a Panel to the Application 194

For the More Curious: NSBundle 204

Challenge 206

 

Chapter 13: User Defaults 207

NSDictionary and NSMutableDictionary 208

NSUserDefaults 210

Setting Defaults 212

Letting the User Edit the Defaults 213

Using the Defaults 215

For the More Curious: NSUserDefaultsController 217

For the More Curious: Reading and Writing Defaults from the Command Line 217

Challenge 219

 

Chapter 14: Using Notifications 221

What Notifications Are and Are Not 221

What Notifications Are Not 222

NSNotification 222

NSNotificationCenter 222

Posting a Notification 224

Registering as an Observer 225

Handling the Notification When It Arrives 226

The userInfo Dictionary 226

For the More Curious: Delegates and Notifications 227

Challenge 228

 

Chapter 15: Using Alert Panels 229

Make the User Confirm the Deletion 230

Challenge 232

 

Chapter 16: Localization 233

Localizing a NIB File 234

String Tables 236

For the More Curious: ibtool 239

For the More Curious: Explicit Ordering of Tokens in Format Strings 240

 

Chapter 17: Custom Views 241

The View Hierarchy 241

Get a View to Draw Itself 243

Drawing with NSBezierPath 248

NSScrollView 250

Creating Views Programmatically 252

For the More Curious: Cells 253

For the More Curious: isFlipped 255

Challenge 255

 

Chapter 18: Images and Mouse Events 257

NSResponder 257

NSEvent 257

Getting Mouse Events 259

Using NSOpenPanel 259

Composite an Image onto Your View 264

The View’s Coordinate System 266

Autoscrolling 268

For the More Curious: NSImage 269

Challenge 270

 

Chapter 19: Keyboard Events 271

NSResponder 273

NSEvent 273

Create a New Project with a Custom View 274

For the More Curious: Rollovers 282

The Fuzzy Blue Box 284

 

Chapter 20: Drawing Text with Attributes 285

NSFont 285

NSAttributedString 286

Drawing Strings and Attributed Strings 289

Making Letters Appear 289

Getting Your View to Generate PDF Data 291

For the More Curious: NSFontManager 293

Challenge 1 293

Challenge 2 294

 

Chapter 21: Pasteboards and Nil-Targeted Actions 295

NSPasteboard 296

Add Cut, Copy, and Paste to BigLetterView 298

Nil-Targeted Actions 300

For the More Curious: Which Object Sends the Action Message? 303

For the More Curious: UTIs and the Pasteboard 303

For the More Curious: Lazy Copying 304

Challenge 1 305

Challenge 2 305

 

Chapter 22: Categories 307

Add a Method to NSString 307

For the More Curious: Declaring Private Methods 309

 

Chapter 23: Drag-and-Drop 311

Make BigLetterView a Drag Source 312

Make BigLetterView a Drag Destination 315

For the More Curious: Operation Mask 319

 

Chapter 24: NSTimer 321

Lay Out the Interface 323

Make Connections 325

Add Code to TutorController 326

For the More Curious: NSRunLoop 328

Challenge 328

 

Chapter 25: Sheets 329

Adding a Sheet 330

For the More Curious: contextInfo 335

For the More Curious: Modal Windows 336

 

Chapter 26: Creating NSFormatters 339

A Basic Formatter 341

The Delegate of the NSControl Class 347

Checking Partial Strings 348

Formatters That Return Attributed Strings 350

For the More Curious: NSValueTransformer 351

 

Chapter 27: Printing 353

Dealing with Pagination 353

For the More Curious: Are You Drawing to the Screen? 358

Challenge 358

 

Chapter 28: Web Services 359

RanchForecast Project 360

Opening URLs 368

Challenge: Add a WebView 369

 

Chapter 29: Blocks 371

Block Syntax 373

Challenge: Design a Delegate 381

 

Chapter 30: Developing for iOS 383

Porting RanchForecast to iOS 383

RootViewController 386

Add a Navigation Controller 388

ScheduleViewController 391

UITableViewController 392

Pushing View Controllers 393

Challenge 395

 

Chapter 31: View Swapping 397

Get Started 398

Add View Swapping to MyDocument 401

Resizing the Window 403

 

Chapter 32: Core Data Relationships 407

Edit the Model 407

Create Custom NSManagedObject Classes 409

Lay Out the Interface 411

EmployeeView.xib 413

Events and nextResponder 414

 

Chapter 33: Core Animation 417

Scattered 417

Implicit Animation and Actions 423

Challenge 1 425

Challenge 2 425

 

Chapter 34: Concurrency 427

Multithreading 427

Improving Scattered: Time Profiling in Instruments 431

NSOperationQueue 435

For the More Curious: Faster Scattered 438

Challenge 439

 

Chapter 35: Cocoa and OpenGL 441

A Simple Cocoa/OpenGL Application 442

 

Chapter 36: NSTask 451

ZIPspector 451

Challenge: .tar and .tgz files 460

 

Chapter 37: Distributing Your App 461

Build Configurations 461

Creating a Release Build 464

Application Sandboxing 466

The Mac App Store 468

 

Chapter 38: The End 471

 

Index 473



About the Author :

Aaron Hillegass, who worked at NeXT and Apple, now teaches popular Cocoa programming classes at Big Nerd Ranch. At NeXT, he wrote the first course on OpenStep, the predecessor to today’s Cocoa tools. This book is based on the big Nerd Ranch course and is influenced by more than a decade of work with OpenStep and Cocoa.

 

Adam Preble learned Cocoa programming from the first edition of this book. After too many years of professional C/C++ development, today Adam writes Mac and iOS applications at Big Nerd Ranch, where he is also a Cocoa instructor. He is frequently filling in the gaps between work and family time with pinball machine software development and countless other projects.


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Product Details
  • ISBN-13: 9780132902182
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • ISBN-10: 0132902184
  • Publisher Date: 31 Oct 2011
  • Binding: Digital download
  • Weight: 1 gr


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