Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)
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Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)

Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)

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About the Book

Sams Teach Yourself Java in 24 Hours, Sixth Edition Covering Java 7 and Android Development In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app PART I: Getting Started HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment

Table of Contents:
INTRODUCTION 1 PART I: Getting Started HOUR 1: Becoming a Programmer Choosing a Language     4 Telling the Computer What to Do     5 How Programs Work     7 When Programs Don’t Work     8 Choosing a Java Programming Tool     8 Installing a Java Development Tool     9 HOUR 2: Writing Your First Program What You Need to Write Programs     13 Creating the Saluton Program     14 Beginning the Program     14 Storing Information in a Variable     17 Saving the Finished Product     18 Compiling the Program into a Class File     19 Fixing Errors     19 Running a Java Program     20 HOUR 3: Vacationing in Java First Stop: Oracle     25 Going to School with Java     27 Lunch in JavaWorld     29 Watching the Skies at NASA     31 Getting Down to Business     32 Stopping by Java Boutique for Directions     33 Running Java on Your Phone     35 HOUR 4: Understanding How Java Programs Work Creating an Application      39 Sending Arguments to Applications     41 Creating an Applet     42 PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program Statements and Expressions     49 Assigning Variable Types     50 Naming Your Variables     54 Storing Information in Variables     54 All About Operators     55 Using Expressions     59 HOUR 6: Using Strings to Communicate Storing Text in Strings     65 Displaying Strings in Programs     66 Using Special Characters in Strings     67 Pasting Strings Together     68 Using Other Variables with Strings     68 Advanced String Handling     70 Presenting Credits     72 HOUR 7: Using Conditional Tests to Make Decisions if Statements      79 if-else Statements     83 switch Statements     84 The Conditional Operator      86 Watching the Clock      87 HOUR 8: Repeating an Action with Loops for Loops     95 while Loops     98 do-while Loops      99 Exiting a Loop      100 Naming a Loop     101 Testing Your Computer Speed      102 PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays Creating Arrays      108 Using Arrays     109 Multidimensional Arrays     111 Sorting an Array      111 Counting Characters in Strings      113 HOUR 10: Creating Your First Object How Object-Oriented Programming Works      121 Objects in Action     122 What Objects Are      124 Understanding Inheritance      125 Building an Inheritance Hierarchy      125 Converting Objects and Simple Variables      127 Creating an Object      132 HOUR 11: Describing What Your Object Is Like Creating Variables     137 Creating Class Variables      139 Creating Behavior with Methods      140 Putting One Class Inside Another      146 Using the this Keyword      147 Using Class Methods and Variables     148 HOUR 12: Making the Most of Existing Objects The Power of Inheritance      155 Establishing Inheritance     157 Working with Existing Objects     159 Storing Objects of the Same Class in Vectors     160 Creating a Subclass     164 PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface Swing and the Abstract Windowing Toolkit      169 Using Components      170 Creating Your Own Component      180 HOUR 14: Laying Out a User Interface Using Layout Managers      187 Laying Out an Application     192 HOUR 15: Responding to User Input Getting Your Programs to Listen     201 Setting Up Components to Be Heard     202 Handling User Events      202 Completing a Graphical Application      207 HOUR 16: Building a Complex User Interface Scroll Panes     219 Sliders      222 Change Listeners      223 Using Image Icons and Toolbars      227 PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs Standard Applet Methods     235 Putting an Applet on a Web Page      238 Creating an Applet     239 Sending Parameters from a Web Page      242 Handling Parameters in an Applet      243 Using the Object Tag      245 HOUR 18: Handling Errors in a Program Exceptions     249 Throwing Exceptions      256 Throwing and Catching Exceptions     258 HOUR 19: Creating a Threaded Program Threads     265 Working with Threads      270 Starting with init()      272 Catching Errors as You Set Up URLs     272 Handling Screen Updates in the paint() Method     273 Starting the Thread     274 Handling Mouse Clicks     276 Displaying Revolving Links     276 HOUR 20: Reading and Writing Files Streams     283 Writing Data to a Stream     290 Reading and Writing Configuration Properties     292 PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data Creating an XML File     299 Reading an XML File      302 Reading RSS Syndication Feeds     307 HOUR 22: Creating Web Services with JAX-WS Defining a Service Endpoint Interface      313 Creating a Service Implementation Bean     316 Publishing the Web Service     317 Using Web Service Definition Language Files     318 Creating a Web Service Client     320 HOUR 23: Creating Java2D Graphics Using the Font Class     327 Using the Color Class     328 Creating Custom Colors     329 Drawing Lines and Shapes     329 Baking a Pie Graph     333 HOUR 24: Writing Android Apps Introduction to Android     343 Creating an Android App     345 Running the App     352 Designing a Real App     355 PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment Installing NetBeans     373 Creating a New Project     374 Creating a New Java Class     376 Running the Application      378 Fixing Errors     378 APPENDIX B: Where to Go from Here: Java Resources Other Books to Consider      381 Oracle’s Official Java Site     382 Other Java Websites     383 Job Opportunities     385 APPENDIX C: This Book’s Website 387 APPENDIX D: Setting Up an Android Development Environment Getting Started     389 Installing Eclipse     390 Installing Android SDK     390 Installing the Android Plug-in for Eclipse      391 Setting Up Your Phone     394     9780672335754    TOC    9/30/2011    


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Product Details
  • ISBN-13: 9780132841726
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Weight: 1 gr
  • ISBN-10: 013284172X
  • Publisher Date: 13 Oct 2011
  • Binding: Digital download
  • No of Pages: 433


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Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)
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