For courses in Introduction to Computers and Information Technology offered in departments of CIS, Computer Science, or Business. Available in two separate editions for maximum classroom flexibility, Computer Confluence combines three information sources - an illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute Companion Website - to explore the promises and challenges of information technology, its effect on businesses, people, society, and the future. The authors seamlessly integrate this text with an unparalleled media package to provide a valuable learning experience. With its lively writing style, this is the perfect text for professors who want to explore the promises and challenges of information technology. The most up-to-date coverage - Emphasizes big ideas, broad trends, and the human aspects of technology. New and redesigned Screen Tests - Shows what it's like to use a particular software package to achieve a specific goal. New and redesigned How it Works boxes - Now clearer and more visually interesting. Working Wisdom boxes - Formerly 'Rules of Thumb' boxes; these now contain relevant and intriguing tips.
Inventing the Future boxes provides students with futuristic perspectives at the end of each chapter. ACM Guidelines - Includes this most widely-known code of conduct for computer professionals. Total text, Web, and CD integration. Student CD-ROM-Significantly updated and enhanced for the 7th edition. FREE with every copy of the student textbook, it reinforces the material in the text via state-of-the-art 3-D animations, videos, quizzes, review exercises, and key terms. Website: www.computerconfluence.com Allows visits to the 7th edition website for up-to-the-minute information, Internet exercises, updates, and links. Over 100 Web icons are integrated throughout the textbook. OneKey: www.prenhall.com/onekey Gives the best teaching and learning resources all in one place.
Table of Contents:
Basics.
I. APPROACHING COMPUTERS.
Chapter 1. Computer Currents and Internet Waves: The Long View.
Chapter 2. Hardware Basics: Inside the Box.
Chapter 3. Hardware Basics: Peripherals.
Chapter 4. Software Basics: The Ghost in the Machine.
II. USING SOFTWARE.
Chapter 5. Basic Productivity Applications.
Chapter 6. Graphics, Digital Media, and Multimedia.
Chapter 7. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS: NETWORKING AND THE INTERNET.
Chapter 8. Networking and Telecommunication.
Chapter 9. Inside the Internet and the World Wide Web.
IV. LIVING WITH COMPUTERS: ISSUES AND IMPLICATIONS.
Chapter 10. Computer Security and Risks.
Chapter 11. Computers at Work, School, and Home.
V. MANAGING COMPUTERS: INFORMATION SYSTEMS AT WORK.
Chapter 12. Information Systems in Business.
Chapter 13. Electronic Commerce and E-Business.
VI. MASTERING COMPUTERS.
Chapter 14. Is Artificial Intelligence Real?
Appendix: Code of Ethics and Professional Conduct.
Glossary.
Credits.
Index.
About the Author :
George Beekman is the author of more than 20 books and 100 articles and reviews on computers, information technology, and multimedia. He has taught courses in multimedia, computer literacy and computer ethics at Oregon State University for more than two decades.
Michael J. Quinn is a Professor in the School of Electrical Engineering and Computer Science at Oregon State University. He is the author of more than 70 publications, including five books on subjects ranging from computer ethics to parallel computing.