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Computer Graphics: Developments in Virtual Environments

Computer Graphics: Developments in Virtual Environments

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About the Book

Contributors from around the world provide coverage of the latest developments in computer graphics, visualization, and human - computer interaction. The book emphasizes applications of these technologies in virtual environments. The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these software developments, hard ware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterday's computer graphics have given way to today's virtual reality. This volume brings together contributions from international experts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modelling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviours. Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area. Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human-computer interaction. Contributors are international experts in the field. Examines many real-world applications in a wide variety of fields.

Table of Contents:
Techniques in Modeling Virtual Environment: N.Tsingos, E.Bittar, and M.P.Gascues, Implicit Surfaces for Semi-Automatic Medical Organs Reconstruction; M.Margaliot and C. Gotsman, Approximation of Smooth Surfaces and Adaptive Sampling by Piecewise-Linear Interpolants; G.Elber, Metamorphosis of Free-Form Curves and Surfaces. Rendering Virtual Environments: G. Jay, and D. McRobie, Pixel-Independent Ray Tracing; S.N. Pattanaik and K. Bouatouch, Interactive Walk Through Using Particle Tracing; D. Stuttard, A. Worrall, D. Paddon, and C. Willis, A Radiosity System for Real-Time Phto-Realism; S. Merzouk, B.Salque, and J.C. Paul, A Domain Decomposition Method for Radiosity; D. Tadamura and E. Nakamae, Modeling the Colour of Water in Lighting Design; C. Chevrier, S. Belblidia, and J.C. Paul, Compositing Computer-Generated Images and Video Films: An Application for Visual Assessment in Urban Environments; M.Inakage, Volume-Tracing Mirage Effects; A. Takaghi, T.Ozeki, T.Oshima, Y. Ogata, and S.Minaso, A Colour Printing System Enabling Faithful Reproduction of the Desired Colour: Widened Colour Gamut Realized by a Multiple Ink Method with the Aid of an Inverse Problem Solution. Animating and Visualizing Virtual Environments: M. Melkemi and L. Melkemi, An Algorithm for Detecting of Dot Patterns; K.W. Nam and M.S. Kim, Hermite Interpolation of Solid Orientations Based on Smooth Blending of Two Great Circular Arcs on SO(3); R. Turner, Leman: A System for constructing and Animating Layered Elastic Characters; Y.Wu, D. Thalmann, and N.M. Thalmann, Deformable Surfaces Using Physically Based Particle Systems; C. Beardon and V.Ye, Using Behavioural Rules in Animation; Z. Huang, R.Boulic, N.M. Thalmann, and D. Thalmann, A Multi-Sensor Approach for Grasping and 3D Interaction; M. Cooper and I. Benjamin, Actors, Performance, and Drama in Virtual Worlds; S. Takai, T. Yasuda, S.Yokoi, and J.Toriwaki, A Method of Expression of Space Phenomena with CG Animation: The Collision of the Comet Shoemaker-Levy 9 with Jupiter in July 1994. N.M. Thalmann, I.S. Pandzic, and J.C. Moussaly, The Making of the Xian Terra-Cotta Soldiers; F. Van Reeth, K. Coninx, and E. Flerackers, A Modular System of r Manipulating Image Sequences; E.V. Anoshkina, A.G. Belyaev, R. Huang, and T.L. Kunji, Ridges and Ravines on a Surface and Related Geometry of Skeletons, Caustics, and Wavefronts; S.T. Tuohy, J.W.Yoon, and N.M. Patrikalakis, Reliable Interrogation of 3D Non-linear and Geophysical Databases; M.Jern, Visualization Market Trends -- An Industrial Briefing. Virtual Reality Systems: E. Rose, D.Breen, K. Ahlers, C.Crampton, M.Tuceryan, r. Whitaker, and D. Greer, Annotating Real-World Objects Using Augmented Reality; P.J. Erard, C. Fuhrer, and L.Iff, Virtual Sensors and Mobile Robotics; S. Miyazaki, M. Ishiguro, T.Yasuda, S.Yokoi, and J.Toriwaki, A Study of Virtual Manipulation of Elastic Objects; A. Johnson and F. Fotouhi, Data Retrieval through


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Product Details
  • ISBN-13: 9780122277412
  • Publisher: Elsevier Science Publishing Co Inc
  • Publisher Imprint: Academic Press Inc
  • Height: 229 mm
  • Returnable: N
  • Weight: 944 gr
  • ISBN-10: 0122277414
  • Publisher Date: 21 Jun 1995
  • Binding: Hardback
  • Language: English
  • Sub Title: Developments in Virtual Environments
  • Width: 152 mm


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