Microsoft XNA Game Studio Creator’s Guide
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Microsoft XNA Game Studio Creator’s Guide

Microsoft XNA Game Studio Creator’s Guide


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About the Book

Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included. Build and dynamically update XNA game windows and custom 3D objects Learn scintillating animation techniques Create lifelike skyboxes, textures, lighting, and shading effects Program shaders using high-level shader language Develop single- and multi-player games Generate and code terrain with height detection Construct impressive graphics using sprites, multi-texturing, and blending Integrate audio, game dashboards, and score tracking Develop realistic collision detection, ballistics, and particle effects HaHHhhndle keyboard, mouse, and game controller input Create static *.fbx and animated Quake 2 models and control them in code

Table of Contents:
Chapter 1: Set up an XNA Development Environment Chapter 2: Developer Basics Chapter 3: Introduction to XNA Graphics Programming Chapter 4: Shaders Chapter 5: Animation Introduction Chapter 6: Character Movement Chapter 7: Timers Chapter 8: Texturing Your Game World Chapter 9: Adding Skies and Horizons to your Levels Chapter 10: Index Buffers Chapter 11: Combining Images for Better Visual Effects Chapter 12: Score Tracking and Game Statistics Chapter 13: 3D Models Chapter 14: Vectors Chapter 15: Matrices Chapter 16: Building a Graphics Engine Camera Chapter 17: Collision Detection Chapter 18: Particle Effects Chapter 19: Keyframe Animations Chapter 20: Lighting Chapter 21: Input Devices Chapter 22: Content Pipeline Processors Chapter 23: Animated Models Chapter 24: Adding Audio to Your Game Chapter 25: Terrain with Height Detection Chapter 26: Multiplayer Gaming Index

About the Author :
Stephen Cawood (Vancouver, BC) is a SharePoint MVP and former Microsoft Program Manager on the MCMS and SHarePoint product teams. During his time on the SharePoint development team, Stephen wrote specifications for SharePoint. He is currently the Director of Product Marketing and Chief SharePoint Evangelist at Metalogix Software. Stephen has presented twice at the Microsoft SharePoint Conference, as well as the SharePoint Online Roadshow. He is also the founder of the Halifax SharePoint Users group. Stephen has written a number of books including How to Do Everything: SharePoint 2010 (McGraw-Hill), Content Management Server 2002: A Complete Guide and two editions of Microsoft XNA Game Studio Creators Guide. He has received three patent awards for his work on web-based content management. Pat McGee is the Lead Instructor and curriculum developer for the Software Systems Developer program at the British Columbia Institute of Technology. A former game programmer, McGee has co-authored books on Microsoft XNA Game Studio and is a recipient of Microsoft’s Most Valuable Professional award for DirectX and XNA. You may contact the author at http://HandsOnCoding.Net.


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Product Details
  • ISBN-13: 9780071490719
  • Publisher: McGraw-Hill Education - Europe
  • Publisher Imprint: McGraw-Hill Professional
  • Height: 231 mm
  • No of Pages: 480
  • Spine Width: 25 mm
  • Width: 185 mm
  • ISBN-10: 007149071X
  • Publisher Date: 16 Aug 2007
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Weight: 768 gr


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