Game Physics Engine Development
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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

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About the Book

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Table of Contents:
Introduction. Particle Physics: The Mathematics of Particles. The Laws of Motion. The Particle Physics Engine. Mass Aggregate Physics: Adding General Forces. Springs and Spring-Like Things. Hard Constraints. The Mass Aggregate Physics Engine. Rigid-Body Physics: The Mathematics of Rotations. Laws of Motion for Rigid Bodies. The Rigid-Body Physics Engine. Collision Detection: Collision Detection. Generating Contacts. Contact Physics: Collision Resolution. Resting Contacts and Friction. Stability and Optimization. Putting It All Together. Further Topics in Physics: Physics in Two Dimensions. Other Programming Languages. Other Types of Physics. Appendices: Useful Inertia Tensors. Useful Friction Coefficients. Mathematics Summary


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Product Details
  • ISBN-13: 9781498736411
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: CRC Press
  • Language: English
  • No of Pages: 552
  • ISBN-10: 1498736416
  • Publisher Date: 23 Jul 2010
  • Binding: Digital (delivered electronically)
  • No of Pages: 524
  • Sub Title: How to Build a Robust Commercial-Grade Physics Engine for your Game


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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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