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Home > Biographies & Memoire > Literature: history and criticism > Literary studies: general > Playthings in Early Modernity: Party Games, Word Games, Mind Games(Ludic Cultures, 1100-1700)
Playthings in Early Modernity: Party Games, Word Games, Mind Games(Ludic Cultures, 1100-1700)

Playthings in Early Modernity: Party Games, Word Games, Mind Games(Ludic Cultures, 1100-1700)


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About the Book

An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.

Table of Contents:
Introduction: Playing the Field by Allison Levy Performing Pictures: Parlor Games and Visual Engagement in Ascanio de' Mori's Giuoco piacevole by Kelli Wood "Mixt" and Matched: Dance Games in Late Sixteenth- and Early Seventeenth-Century Europe by Emily F. Winerock Ludic Intermingling/Ludic Discrimination: Women's Card Playing and Visual Proscriptions in Early Modern Europe by Antonella Fenech Kroke Leonardo da Vinci, Parody, and Pictorial Magic by Chriscinda Henry Letter Games: Machiavelli and Guicciardini in Carnivalesque Correspondence by Sergius Kodera The Rules of Passion and Pastime: The Game of Lurch in a Late Renaissance Poem by Manfred Zollinger "Sportes and Pastimes, done by Number": Mathematical Games in Early Modern England by Jessica Marie Otis Predictive Play: Wheels of Fortune in the Early Modern Lottery Book by Jessen Kelly Virtuous Vices: Giuseppe Maria Mitelli's Gambling Prints and the Social Mapping of Leisure and Gender in Post-Tridentine Bologna by Patricia Rocco Trading and Trick Taking in the Dutch Republic: Pasquin's Wind Cards and the South Sea Bubble by Joyce Goggin The Problem of Excessive Play: Renaissance Strategies of Ludic Governmentality by Andreas Hermann Fischer Imaginary Cartographies and Commercial Commodities: Geography and Playing Cards in Early Modern England by Serina Patterson Land of Elusion: Portuguese Perceptions and the Matter of Play and Gaming in Vijayanagara by Elke Rogersdotter Visual Frames and Breaking the Rules of the Reconquista: Chess and Alfonso X, el Sabio's Libro de ajedrez, dados, y tablas by Nhora Lucia Serrano The Prisoners' Dilemma: Strategies and Ruses in the Inquisitorial Jails of Early Modern Cuenca by Patrick J. O'Banion

About the Author :
Allison Levy is an art historian specializing in the visual culture of early modern Italy. She has written and/or edited three previous scholarly books.


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Product Details
  • ISBN-13: 9781580442602
  • Publisher: Medieval Institute Publications
  • Publisher Imprint: Medieval Institute Publications
  • Height: 240 mm
  • No of Pages: 352
  • Returnable: N
  • Sub Title: Party Games, Word Games, Mind Games
  • Width: 170 mm
  • ISBN-10: 1580442609
  • Publisher Date: 22 Feb 2017
  • Binding: Hardback
  • Language: English
  • No of Pages: 352
  • Series Title: Ludic Cultures, 1100-1700
  • Weight: 739 gr


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Playthings in Early Modernity: Party Games, Word Games, Mind Games(Ludic Cultures, 1100-1700)
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