About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 62. Chapters: Amiga Computing, Amiga World, Atari Age, BioGamer Girl Magazine, Commodore Power Play, Computer Games Magazine, Computer Game Review, Computer Gaming World, EGM, Electronic Games, Electronic Gaming Monthly, Expert Gamer, Flux (US), FUN! Online Games Magazine, GameFan, GameGO!, GameNOW, GamePro, Gameroom magazine, Games for Windows: The Official Magazine, GameWeek Magazine, Game Developer (magazine), Game Informer, Game Players, GMR (magazine), Hardcore Gamer, MMO Games Magazine, Next Generation (magazine), Nintendo Fun Club, Nintendo Power, Now Playing (magazine), Official Dreamcast Magazine (US), Official U.S. PlayStation Magazine, Official Xbox Magazine, PC Gamer, PiQ, PlayStation: The Official Magazine, PlayStation Underground, Play (US magazine), Sega Visions, The Escapist (magazine), TurboPlay, VideoGames & Computer Entertainment. Excerpt: Nintendo Power was a monthly news and strategy magazine initially published in-house by Nintendo of America, and later run independently. As of issue #222 (December 2007), Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future. The first issue published was July/August 1988 spotlighting the NES game Super Mario Bros. 2. It was one of the longest-running video game magazines in the United States and Canada, and was Nintendo's official magazine in North America. On August 21, 2012, Nintendo announced that they would not be renewing their licensing agreement with Future Publishing, and that Nintendo Power would cease publication in December 2012. From the beginning, Nintendo Power has focused heavily on providing game strategy, tips and tricks, reviews, and previews of upcoming games. Seeing as the magazine enjoyed twenty years of Nintendo-directed publication, NP was the ultimate source for detailed mapping and insider knowledge delivered directly from the programming teams. As a result, the magazine has enjoyed the reputation of being the definitive source for all things Nintendo, separating itself from a more traditionally speculative approach as used by its contemporaries. The magazine has remained financially successful and is one of the longest-running game oriented magazines still in circulation. In mid-1998, Nintendo Power allowed outside advertising within its pages, something formerly reserved for Nintendo-based products only. In its early years, ads only appeared in the first and last few pages of the magazine, leaving no ads to break up the magazine's editorial content. These front cover advertisements were often simply subscription offers. In July 2005, Nintendo Power created a new design to appeal to a limited gaming audience, including a new logo and article format. Along with the cosmetic overhaul came a greater focus on Nintendo fans, staff reviews, rumor-milling and fan service including an expanded and enh