About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 59. Chapters: Silicon Graphics, Nvidia, Matrox, 3dfx Interactive, ATI Technologies, Asus, Diamond Multimedia, Rendition, PowerVR, Cirrus Logic, S3 Graphics, Transcend Information, Faroudja, Trident Microsystems, BFG Technologies, Hightech Information System, Silicon Integrated Systems, EVGA Corporation, XFX, XGI Technology, 3Dlabs, Evans & Sutherland, Tseng Labs, Hercules, Oak Technology, Biostar, Zotac, Epiphan Systems, Real3D, Sapphire Technology, PowerColor, SPARKLE Computer Co., Ltd., Leadtek, Truevision, Musion Eyeliner, Elitegroup Computer Systems, Gainward, BitBoys, Pinnacle Systems, Canopus Corporation, PNY Technologies, Quantum3D, Integrated Micro Solutions, Club 3D, Vivante Corporation, Chaintech, ELSA Technology, Pixela Corporation, ArtX, Point of View, 3D Fuzion, Magic-Pro. Excerpt: Nvidia (NASDAQ: NVDA; -ee- ) is an American global technology company which specializes in the development of graphics processing units and chipset technologies for workstations, personal computers, and mobile devices. Based in Santa Clara, California, (although widely sited as an Asian company in international press, it is based in the USA and traded in US-based Nasdaq as a Global Select) the company has become a major supplier of integrated circuits (ICs), graphics processing units (GPUs) and chipsets used in graphics cards, personal-computer motherboards, and video game consoles. Competitor ATI Technologies (AMD Graphics Group) and Nvidia dominate the computer graphics market to the point that other manufacturers have been forced to niche markets. Nvidia's flagship GeForce graphics products are in direct competition with ATI/AMD's Radeon graphics products. Nvidia's product portfolio includes graphics processors, wireless communications processors, PC platform (motherboard core logic) chipsets, and digital media player software. The com...