Rhetoric/Composition/Play Through Video Games - Bookswagon
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Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing

Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing


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About the Book

Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning-specifically reading, writing, and critical thinking-in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.

Table of Contents:
Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4. Developing and Extending Gaming Pedagogy: Designing a Course as Game; Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6. Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web; Trevor Owens Afterword; Debra Journet

About the Author :
Richard Colby is a Lecturer in Writing at the University of Denver, USA. He teaches courses on the rhetoric of games and disciplinary research using gaming spaces and has contributed to various journals, including Computers and Composition. Matthew S. S. Johnson is Associate Professor, Director of Expository Writing, and rhetoric-composition specialist at Southern Illinois University Edwardsville, USA. He has published articles in Dichtung Digital, Writing and the Digital Generation, From Hip-Hop to Hyperlinks, and TechKnowledgies. Rebekah Shultz Colby is a Lecturer in Writing at the University of Denver, USA, where she teaches courses that use games to teach rhetoric and disciplinary writing. Her work has appeared in Computers and Composition and Computers and Composition Online.


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Product Details
  • ISBN-13: 9781137307675
  • Publisher: Palgrave MacMillan
  • Publisher Imprint: Palgrave Macmillan
  • Language: English
  • ISBN-10: 1137307676
  • Publisher Date: 20 Mar 2013
  • Binding: Digital (delivered electronically)
  • Sub Title: Reshaping Theory and Practice of Writing


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